Elaboration for Joker...
The game is a series of decisions. For some reason, after a wrong decision some players may feel the need to post about a nerf or complain that the game is too fast, hence why we are here. It is downright amusing when the slow of thinking decide the game is too fast because they are unable or unwilling to improve, and usually there is some derision about 'twitch' gaming, the implication that emailing advanced notice of an attack would somehow make the game 'smarter'.
Other people (i.e. people who want to play rather then change the game) say 'shit I died' to themselves, then something like 'hmm, what did I do wrong, how can I prevent that in the future' and continue playing.
It's like saying chess is better then tennis, or football (american not that sissy eu stuff), equating a slowness of action with a greatness of thought.
If you really want to say what I think I understood, then you completely missed the point.
I understood you want to say: "People who die in melee don't blame their missing skills for it, they blame either the other classes for being unbalanced and whine about it on the forum, or they blame the game of being too twtich-based, not allowing them to "think" properly about the next action they want to perform, for example which block or attack to make next.
In my posts above I said too many players are focused too much on their personal micro-game, not taking notice of the big macro-game. This is completely unrelated to any particular class balancing like melee speed for infantry. Instead I get to hear that I would be part of the problem.
Again: I don't think that "skills" in their initial meaning of reflexes and muscle memory should decide solely who will win a fight. I think using the brain should also have some impact. BUT: I don't think that using the brain is to equate with slowing down melee, to have more time to "think" about what you do, blocking or attacking and what direction and similar. It is about which way to go on the map, about sticking to the right people and so on. THIS is what I am complaining about, that kills the balance, because that "fail" and "lemming" behaviour doesn't allow the people on the servers to experience the class balance under equal conditions. It's like making a car race ( = battle) to see which car ( = class) is better, but in one car you put an experienced race driver ( = a player who plays his class most effectively), in the second car you put a random taxi driver ( = a player who doesn't get everything out of his class).
And usually it turns out that it's the infantry players who don't use 100% of the potential of their class, because of the simple reason that their class requires more teamplay than other other classes. Ranged and cavalry don't rely so much on others, and it's just in the nature of their classes that you do most things right by default. Infantry is somewhat different, it needs coordination, planning, discipline and the different sub-classes like shielders, two handers and pikemen need to complement each other, to maximize their effectivity.
That's the basic problem of cRPG in my humble opinion. The most common and basic class relies most on teamwork. But because teamwork is treated more like an oprhan in cRPG, you have those massive problems of balancing archers and cavalry according to infantry. It has nothing to do with melee speed.
In fact I would leave it as it is. Less twitched based gameplay means that personal skill matters less, and thus not only teamwork would become more vital, you would also prevent certain, very skilled players of dominating the servers. Already now you got players with really awesome skills and according k/d-ratios, if you would lower the ability of average players to block their hits (like increasing melee speed would mean) you would effectively cut the community into two classes, the killers and the victims. I like the idea that even the best fighter has to rely on cover from his teammates to not simply get raped by a few enemy low tier infantrymen. THis doesn't make it less of an action game, your fighting skills still will influence your success most.