Author Topic: Heirloom +3 personal naming  (Read 2533 times)

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Offline Zerran

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Re: Heirloom +3 personal naming
« Reply #30 on: February 10, 2012, 02:33:32 am »
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^ I like this idea!!! It wouldn't mess up anything in-game, but still allows a bit of a personal touch to your items, even if you're the only one that really sees it.
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Offline Phoenix

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Re: Heirloom +3 personal naming
« Reply #31 on: February 23, 2012, 05:59:02 am »
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Make weapon naming like how you change a name. Make it cost money and make it have to go through the devs/whoever approves of namechanges.. to get it accepted. That would prevent any of the gay names.
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Offline reaperkiller

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Re: Heirloom +3 personal naming
« Reply #32 on: February 24, 2012, 07:41:58 am »
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yes please implement i  demand my sword be named something special
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! SOULS FOR THE SOUL EATER!! LET THE WORLD BURN!!!!!

Offline MeevarTheMighty

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Re: Heirloom +3 personal naming
« Reply #33 on: February 25, 2012, 11:28:03 am »
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Would be nice.

I don't know why there should be a limit of 1; there's room on the c-rpg website for a 5000 character bio, surely storing the +3 names wouldn't be an issue.

I don't see what's wrong with the names appearing in-game - if you can't identify a longsword by its model, you have no business picking one up.

I imagine the owning a weapon with an obscene name would attract the same attention and the same penalty as owning a character with an obscene name.


Can't see any easy way to implement this in-game, as afaik, every player would need an identical item_kinds1.txt and updating that constantly could be a pain.

Agree that the names should be unalterable. Would also be cool if you could only do it if the item isn't traded between +0 and +3.

Offline Kafein

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Re: Heirloom +3 personal naming
« Reply #34 on: February 25, 2012, 04:46:32 pm »
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I don't know why there should be a limit of 1; there's room on the c-rpg website for a 5000 character bio, surely storing the +3 names wouldn't be an issue.

It actually is.

From what I know of the game engine, items with custom names require to add entries to text files like the item_kinds.txt

So named items would mean you need to patch the mod each time someone adds a named item into the game.

Offline Lichen

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Re: Heirloom +3 personal naming
« Reply #35 on: February 25, 2012, 07:18:44 pm »
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Would be cool if heirlooms pickup text was different colors than standard. Would add a small yet nice difference. Also maybe like to have that with players too. Some of them could have different colored names indicating high level, good K/D ratio, lots of looms etc.

Offline MadJackMcMad

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Re: Heirloom +3 personal naming
« Reply #36 on: February 26, 2012, 06:35:34 pm »
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As far as I am aware, the name of an item is an integral part of it's definition in item_kinds.  You couldn't simply 'rename' your +3 weapon, it would require an entirely new addition in itemkinds.  An addition which would have to be loaded by everyone.  Consider the number of players with a +3 item, or multiple, and you'd have that number of new items.

It actually is.

From what I know of the game engine, items with custom names require to add entries to text files like the item_kinds.txt

So named items would mean you need to patch the mod each time someone adds a named item into the game.

Pretty much this.
« Last Edit: February 26, 2012, 06:39:43 pm by MadJackMcMad »
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Offline Zaren

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Re: Heirloom +3 personal naming
« Reply #37 on: February 26, 2012, 06:56:15 pm »
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It actually is.

From what I know of the game engine, items with custom names require to add entries to text files like the item_kinds.txt

So named items would mean you need to patch the mod each time someone adds a named item into the game.
then how about ever month at a certain day a new patch is released containing any new update plus the names that got accepted for +3 weapons. That way it would be a normal update which would contain game patches so you wouldnt be going out of your way to add the names in(updating all the time)