Author Topic: Give archers some of their melee power back!  (Read 2036 times)

0 Members and 1 Guest are viewing this topic.

Offline Torost

  • Count
  • *****
  • Renown: 292
  • Infamy: 109
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Give archers some of their melee power back!
« Reply #15 on: December 03, 2011, 02:54:16 am »
+2
just make a 0slot weapon that is not totally useless and archers will risk the meleefight.
Most archers suck at meleefighting, poor blockingskills, low armour, and no points in PS or 1 hand wpf.  The current weapons do practically no damage to opponent unless they are facing peasants. Low range is fine, low speed is fine, but the shitty damage makes them only good for blocking while fleeing.

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: Give archers some of their melee power back!
« Reply #16 on: December 03, 2011, 03:18:10 am »
0
A new 0 slot weapon would not change shit, most archer using a hammer will just block a hit or two and then run away.
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: Give archers some of their melee power back!
« Reply #17 on: December 03, 2011, 03:49:12 am »
+2
No thanks. Having been an archer/xbow for most of my warband career (native and crpg), I know that I prefer low risk/high reward over high risk/high reward, and most of the good ranged my old friends feel the same. The ones who run to shoot now, would still do it, at least the majority. If you couldn't run with rus bow or long bow you would see even more mw horn bow + mw bodkin guys. They would machine gun as much as they could with the run-and-shoot tactic, even though they would be a tad slower, before you could reach them. When you reach them they would pull out one of the better melee weapons in the game, which would be a tad more annoying than the hammer/langes etc.

I don't think this would fix it, because it's more of a mentality problem. :|
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: Give archers some of their melee power back!
« Reply #18 on: December 03, 2011, 04:56:51 am »
+1
Low risk high reward is wrong IMO.
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Give archers some of their melee power back!
« Reply #19 on: December 03, 2011, 09:00:34 am »
0
ask an australian player about the melle skills of geoff_the_clever


1 IF 3 PS  and he reps fine
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Bobthehero

  • Duke
  • *******
  • Renown: 515
  • Infamy: 195
  • cRPG Player
  • Grandmaster Ultimate God Of Swashbucklin'
    • View Profile
  • Faction: Bridgeburners
  • Game nicks: Bobthehero_Whals and I am totally not all the Not_Bobthehero alts ever.
  • IRC nick: Buff Swashbuckling
Re: Give archers some of their melee power back!
« Reply #20 on: December 03, 2011, 09:26:50 am »
+2
Autralia is irrelevant.
visitors can't see pics , please register or login
The Narwhals, dedicated swashbuckler part of FCC


Stabbing is my speciality and one hitting people, my art

Offline LordRichrich

  • Count
  • *****
  • Renown: 297
  • Infamy: 115
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Give archers some of their melee power back!
« Reply #21 on: December 03, 2011, 12:21:55 pm »
+1
Templar_Parre...
Me when I was an archer
... All the Templars with archer alts
I mean really, the whole point of 0 slot weaps is to block not fight. Archers have low PS but can move pretty fast, take a military sickle with 70 2h wpf. If you're good and have atleast 4 PS you can take the langes messer. alteratively, pick up a weapon from the battle field. Drop your bow, kill the guy in melee then go pick your shit back up
Archers are ranged, they shouldn't have higher melee capability than they already do

Offline Black Wind

  • Whiner
  • Baron
  • ****
  • Renown: 143
  • Infamy: 185
  • cRPG Player
    • View Profile
  • Faction: PK
  • Game nicks: PK_IncrediblySkillful, The Right arm of the guy with 13 PC's that is PK
Re: Give archers some of their melee power back!
« Reply #22 on: December 03, 2011, 01:39:47 pm »
0
I agree with increasing the running deceleration whilst drawing an arrow, or making bows hinder movement speed. This is the only way to go about this issue.

If you make archers better in melee, they will often still run away and kite you, in a sense. This is because archery is their strong point. They hit harder with arrows than they do with a sword, so why not maximize that advamtage? It's common sense to avoid melee if you're specialized for archery.

However, archers should not be able to run away, and pick off slower pursuers because their build allows it. Therefore, I believe it's a sensible idea that bows slow down movement speed.


It would throw the balance out the window if you made them decent at melee. Even still, if you're good, even the 0 slot hammer will be enough to bring the beat down on a lesser player, I do it on my archer very often.

I use:
1x Rus Bow
2x Bodkin Arrows
1x Hammer


And I do fine at shooting, and better in melee.
http://www.youtube.com/watch?v=oHg5SJYRHA0
visitors can't see pics , please register or login


Here in PK, we're better than you! And we know it.

Offline Bulzur

  • Earl
  • ******
  • Renown: 465
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Caravan Guild.
  • Game nicks: Guard_Bulzur
Re: Give archers some of their melee power back!
« Reply #23 on: December 03, 2011, 01:55:21 pm »
0
I'll still continue to fight in melee, if the guy managed to catch up with me, he deserves a melee fight.

And sometimes, this black dildo is just overpowered with 4 PS and 60 wpf...

Why you ask ? Nothing rewarding in shooting down a cav, archers and 2h, cause... it's your prupose you know. But when you manage to win in melee as an archer, it just feels so good. Of course, pew-pew spammer wouldn't know what i mean...

Equipment :
Mw horn bow
Mw Tatar arrows
Black didlo (or... mace)
Construction Material.

(click to show/hide)

Low ammo, low range : choose your targets more wisely
Tatar arrows : You're not here to shoot down Tanks, but cav and archers, mainly.
Melee weapon + common blocking skills : Surprise the melee users, and spam with your footwork.
CM : Keep it, and with it's 12 weight, it also hinders a bit your movement.


With this equipment, every day is a challenge, and it's very rewarding when you do good.

Of course, some people can't have this mentality, since the only thing making them move forward is... the k/d ratio. I look at all thoses hungry bastards, using every possible mean to get easy kills, sometimes even taking pleasure in Tking at the end of the round, since it actually adds to your kill number. Thoses are the ones ruining newcomer's experience. But they're also adding to the joy, when you actually defeat them.

[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Give archers some of their melee power back!
« Reply #24 on: December 03, 2011, 02:54:03 pm »
0
If you make archers better in melee, they will often still run away and kite you, in a sense. This is because archery is their strong point. They hit harder with arrows than they do with a sword, so why not maximize that advamtage?

Well that's exactly what needs to be changed. For example, if PD becomes a 4 str requirement skill (possible with WSE), then the average PS of archers will hopefully increase due to the skill points spared. Archery wpf should also be similar to melee wpf in the sense of being highly degressive. Currently, most archers try to maximise their archery wpf at all costs, which means they are not that good in melee (although you don't need wpf at all to use the OP mace).

Definetly nerf the archery part (accuracy and damage mostly, especially the pierce vs armor thing) and buff the melee part.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Give archers some of their melee power back!
« Reply #25 on: December 04, 2011, 07:32:37 pm »
0
No it would not increase the PS, I would first murder you for ruining my level 33 character, and secondly I would just convert more skill points into str for a high PD, then dump any spare skills in Athletics first,then Iron Flesh second.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Give archers some of their melee power back!
« Reply #26 on: December 04, 2011, 07:58:13 pm »
0
No it would not increase the PS, I would first murder you for ruining my level 33 character, and secondly I would just convert more skill points into str for a high PD, then dump any spare skills in Athletics first,then Iron Flesh second.

Well ofc. everyone would get a free respec. It would either decrease the amount of PD you got, or decrease your athletics. No matter how you look at it, with the same amount of attribute points you'll have more free skill points. Sure, You can convert them, but at that point investing in PS is probably a better idea (8 skill points needed for 4 STR -> 1 more PD level unlocked).

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Give archers some of their melee power back!
« Reply #27 on: December 04, 2011, 11:27:38 pm »
0
Actually to my total amusement it allows me to still pew pew but even better kiting abilities. 2 less powerdraw meant increasing athletics from 5 to 7.

(click to show/hide)
:mrgreen: :mrgreen: :mrgreen:

I understand what you are trying to do though.
« Last Edit: December 04, 2011, 11:29:03 pm by Tears of Destiny »
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Give archers some of their melee power back!
« Reply #28 on: December 04, 2011, 11:42:01 pm »
0
Well ofc. everyone would get a free respec. It would either decrease the amount of PD you got, or decrease your athletics. No matter how you look at it, with the same amount of attribute points you'll have more free skill points. Sure, You can convert them, but at that point investing in PS is probably a better idea (8 skill points needed for 4 STR -> 1 more PD level unlocked).

You do realize that there has been ENTIRE PATCHES designed specifically to REDUCE hybridization?? Why would they then put in crappy mechanics to then encourage it??
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Adalwulf

  • Count
  • *****
  • Renown: 169
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Adalwulf
Re: Give archers some of their melee power back!
« Reply #29 on: December 05, 2011, 07:48:24 am »
+1
This is my favorite archer build for a close support role. Good for getting in close and getting back fast enough.

Strength: 15
Agility: 21
Hit points: 60
Skills to attributes: 2
Ironflesh: 5
Power Strike: 5
Athletics: 7
Power Draw: 5
Weapon Master: 7
Archery: 163

There you go hybrid build that I use and many others do. stop useless buff archers :P we are fine.