Author Topic: Craft/Recruit Efficiency  (Read 758 times)

0 Members and 1 Guest are viewing this topic.

Offline Matey

  • King
  • **********
  • Renown: 1327
  • Infamy: 372
  • cRPG Player
  • A Pirate
    • View Profile
  • Game nicks: Matey_BRD
Craft/Recruit Efficiency
« on: October 17, 2011, 08:15:05 pm »
+3
Dunno if this is intentional... if it is maybe we can change it anyways?

The fief I am in right now has 6 people working and 3 people doing nothing, and is at 88% crafting. correct me if im wrong... but you can have 7 people crafting/recruiting in a fief with 100% and its additional people who then lower the %... so in the fief I am currently in, the 3 people who are doing nothing are being counted towards the penalty and are lowering the % despite not doing anything. Any chance of changing it so that craft % is only effected by the amount of people crafting? and recruiting only by the amount of people recruiting?

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Craft/Recruit Efficiency
« Reply #1 on: October 17, 2011, 08:28:30 pm »
0
would be nice if it was on a per task basis

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Craft/Recruit Efficiency
« Reply #2 on: October 17, 2011, 11:50:20 pm »
0
Derp? Wasn't it always supposed to be like this? Maybe the change from "work" to "craft" made a small bug.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Craft/Recruit Efficiency
« Reply #3 on: October 17, 2011, 11:54:22 pm »
+3
it was alwayas like that... i guess changing it to a per task basis makes more sense and is a small fitting buff.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Craft/Recruit Efficiency
« Reply #4 on: November 12, 2011, 04:23:21 am »
0
i guess changing it to a per task basis makes more sense and is a small fitting buff.

so is this going to happen?  its still lowering crafting rates anyone entering the village, even if they do nothing or recruit