Author Topic: Craft/Recruit Efficiency  (Read 736 times)

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Offline Matey

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Craft/Recruit Efficiency
« on: October 17, 2011, 08:15:05 pm »
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Dunno if this is intentional... if it is maybe we can change it anyways?

The fief I am in right now has 6 people working and 3 people doing nothing, and is at 88% crafting. correct me if im wrong... but you can have 7 people crafting/recruiting in a fief with 100% and its additional people who then lower the %... so in the fief I am currently in, the 3 people who are doing nothing are being counted towards the penalty and are lowering the % despite not doing anything. Any chance of changing it so that craft % is only effected by the amount of people crafting? and recruiting only by the amount of people recruiting?

Offline Digglez

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Re: Craft/Recruit Efficiency
« Reply #1 on: October 17, 2011, 08:28:30 pm »
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would be nice if it was on a per task basis

Offline Jarlek

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Re: Craft/Recruit Efficiency
« Reply #2 on: October 17, 2011, 11:50:20 pm »
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Derp? Wasn't it always supposed to be like this? Maybe the change from "work" to "craft" made a small bug.
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Offline chadz

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Re: Craft/Recruit Efficiency
« Reply #3 on: October 17, 2011, 11:54:22 pm »
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it was alwayas like that... i guess changing it to a per task basis makes more sense and is a small fitting buff.

Offline Digglez

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Re: Craft/Recruit Efficiency
« Reply #4 on: November 12, 2011, 04:23:21 am »
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i guess changing it to a per task basis makes more sense and is a small fitting buff.

so is this going to happen?  its still lowering crafting rates anyone entering the village, even if they do nothing or recruit