Author Topic: MACES and weight , long hafted-1 handed-2 handed  (Read 829 times)

0 Members and 1 Guest are viewing this topic.

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
MACES and weight , long hafted-1 handed-2 handed
« on: October 07, 2011, 03:09:20 am »
0
I think its time that blunt weapons were reviewed. Weight, damage, knockdown and crush through should be reviewed.

What effect does weight have on axes some are almost up to 5 weight?

why do we have only three crush through weapons?

why does and extra 1.7 weight grant only 2 or 3 extra damage?

how can there be 2 handed maces that are unbalanced slow and fairly weak without crush through or other significant benefits?

Why is it that the long iron mace(or any other decent 2H) can not be used from horse as it was intended in native?



Im asking seriously please answer seriously. If you want to troll be warned I am cool headed and witty.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: MACES and weight , long hafted-1 handed-2 handed
« Reply #1 on: October 07, 2011, 04:09:13 am »
0
I think its time that blunt weapons were reviewed. Weight, damage, knockdown and crush through should be reviewed.

What effect does weight have on axes some are almost up to 5 weight?

why do we have only three crush through weapons?

why does and extra 1.7 weight grant only 2 or 3 extra damage?

how can there be 2 handed maces that are unbalanced slow and fairly weak without crush through or other significant benefits?

Why is it that the long iron mace(or any other decent 2H) can not be used from horse as it was intended in native?



Im asking seriously please answer seriously. If you want to troll be warned I am cool headed and witty.

I can answer some of these:

Weight is important for all weapons. For one thing, it has an effect on weapon stun. Higher weight weapons have a better chance of weapon stun and avoiding weapon stun.

There are actually 4 crush through weapons and why would we need more? They're primarily support weapons.

Weight is independent of damage and only one of the factors for balancing purposes.

All of the non-crushthrough blunt 2-handers have decent speed and damage. Sure unbalanced makes a weapon harder to use but not impossible. All of the 2-handed axes are unbalanced anyway. It's just a balancing factor for 2-handers.

Don't know why you can't use them on a horse. Maybe a dev will come by and shed some light. Personally, I don't care.
visitors can't see pics , please register or login

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: MACES and weight , long hafted-1 handed-2 handed
« Reply #2 on: October 07, 2011, 04:28:51 am »
0
thanks but these issues should be addressed.

for example mace does 30 blunt with 99speed and is balanced(i know its short)

but the long iron mace is far slower and only a little more powerful i suggest it become balanced or do some real damage.

does weight increase the value of a speed bonus?
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: MACES and weight , long hafted-1 handed-2 handed
« Reply #3 on: October 07, 2011, 06:59:55 am »
0
high weight can make up for low speed on a weapon.
High weight = good in melee due to stunning other people's weapons.

it does not increase damage, no.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: MACES and weight , long hafted-1 handed-2 handed
« Reply #4 on: October 07, 2011, 07:18:55 am »
0
how can there be 2 handed maces that are unbalanced slow and fairly weak without crush through

Because they do not have enough weight at the end of the lever, or because the weight is distributed throughout the length of the weapon.

If you want to hammer a nail, you use a hammer, not a lead pipe.

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: MACES and weight , long hafted-1 handed-2 handed
« Reply #5 on: October 07, 2011, 07:28:49 am »
0
look at the long iron mace and tell me the end isnt weighted.

but that is not the point

i think something should be done to bring these weapons on par with swords.

They are not especially good at anything and do less damage than axes.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: MACES and weight , long hafted-1 handed-2 handed
« Reply #6 on: October 07, 2011, 09:14:57 am »
0
imo bar mace & long iron mace should lose the unbalanced tag and lose 1 or 2 speed.

It would be a suitable minor buff to usability. Unbalanced when they don't crush through anymore, when the realism argument to remove them was that the weight distribution was balanced >.>

Same thing for Long hafted spiked mace & knobbed : Lose unbalanced tag but also lose 1 or 2 speed.
« Last Edit: October 07, 2011, 09:16:49 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: MACES and weight , long hafted-1 handed-2 handed
« Reply #7 on: October 07, 2011, 11:06:45 am »
0
Come on guys we are not talking about buffing individual weapons although i'm all for it.

I want a bit of balance and maybe a buff for iron staff, LKM's, Maces, Clubs, Hammers, ect.


This is a serious plea to the mods
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: MACES and weight , long hafted-1 handed-2 handed
« Reply #8 on: October 07, 2011, 11:09:09 am »
0
This shit is just fine, do not touch.

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: MACES and weight , long hafted-1 handed-2 handed
« Reply #9 on: October 07, 2011, 01:35:30 pm »
0
stfu you know it is not

for a while for many items a sign of it being balanced (accordign to devs) is no one using the weapon
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: MACES and weight , long hafted-1 handed-2 handed
« Reply #10 on: October 07, 2011, 03:37:40 pm »
0
I agree, as long as gold costs are adjusted if they need to be. The bar mace really shouldn't be unbalanced... It only slightly tapers at the hilt. Yes to the usable on horseback suggestion also.