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Author Topic: Call of Duty Black Ops 2  (Read 8788 times)

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Offline TurmoilTom

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Re: Call of Duty Black Ops 2
« Reply #135 on: December 04, 2012, 05:40:35 am »
+8
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Offline Havoco

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Re: Call of Duty Black Ops 2
« Reply #136 on: December 05, 2012, 10:49:17 am »
+1
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I heard the entire storyline in that game is catching a donut thief.  Apparently one level in an airport is very controversial due to racism.
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Offline Kafein

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Re: Call of Duty Black Ops 2
« Reply #137 on: December 05, 2012, 12:17:07 pm »
0
Shipment, then Rust, finally Nuketown.

Typical map design catering for brain dead idiots.

I remember the first time I played a cod game it was MW2 iirc, he was playing on a 24/7 nuketown server :rolleyes:

Kinda reminiscent of 64 player biohazard servers in UT3

(this is vs easy bots but whatever, the map is tiny)

The game was good IMO but soon it became not populated enough to have TDM servers with something else than that shit.

Offline LordBerenger

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Re: Call of Duty Black Ops 2
« Reply #138 on: December 05, 2012, 01:36:15 pm »
-1
Difference between Quake/Doom/UT and COD is that Quake/Doom/UT got ADHD fast gameplay and difference between Battlefield/Red Orchestra/Somewhat Medal of Honor to COD is that BF/RO/MoH is more slow paced and tactical compared to COD.

Even though it's obvious some complain about COD not being more like either the first ones i mentioned or the latter ones. COD is the perfect balance inbetween both of them. And BO2 nailed it good this year. Not as claustrophobically small maps as MW3 had. And fixed lot of bullshit Infinity Ward did to the COD series.
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Offline Kafein

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Re: Call of Duty Black Ops 2
« Reply #139 on: December 05, 2012, 02:28:35 pm »
+2
Difference between Quake/Doom/UT and COD is that Quake/Doom/UT got ADHD fast gameplay and difference between Battlefield/Red Orchestra/Somewhat Medal of Honor to COD is that BF/RO/MoH is more slow paced and tactical compared to COD.

Even though it's obvious some complain about COD not being more like either the first ones i mentioned or the latter ones. COD is the perfect balance inbetween both of them. And BO2 nailed it good this year. Not as claustrophobically small maps as MW3 had. And fixed lot of bullshit Infinity Ward did to the COD series.

One could say COD takes the twitch skill of the BF side and the tactical skill of the Unreal side.  :lol:

Offline Gravoth_iii

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Re: Call of Duty Black Ops 2
« Reply #140 on: December 05, 2012, 02:45:54 pm »
0
Difference between Quake/Doom/UT and COD is that Quake/Doom/UT got ADHD fast gameplay and difference between Battlefield/Red Orchestra/Somewhat Medal of Honor to COD is that BF/RO/MoH is more slow paced and tactical compared to COD.

Even though it's obvious some complain about COD not being more like either the first ones i mentioned or the latter ones. COD is the perfect balance inbetween both of them. And BO2 nailed it good this year. Not as claustrophobically small maps as MW3 had. And fixed lot of bullshit Infinity Ward did to the COD series.

But the maps are terrible in Bo2, too many high balconies, windows and roofs. And waaay too many flanking routes (makes ghost even more effective). Feels like Bo did a lot better at making maps, even though it had its share of shitty ones.. (array)..  I wonder what made infinity ward and treyarch go downhill after CoD4 and WaW, both those were great imo, i especially enjoyed waw, it had it all; awesome maps, awesome guns and no bullshitty killstreaks.
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Offline Emotion

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Re: Call of Duty Black Ops 2
« Reply #141 on: December 05, 2012, 02:51:01 pm »
+1
BO2 = Maps are fucking great.
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Offline LordBerenger

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Re: Call of Duty Black Ops 2
« Reply #142 on: December 05, 2012, 04:29:24 pm »
-1
But the maps are terrible in Bo2, too many high balconies, windows and roofs. And waaay too many flanking routes (makes ghost even more effective). Feels like Bo did a lot better at making maps, even though it had its share of shitty ones.. (array)..  I wonder what made infinity ward and treyarch go downhill after CoD4 and WaW, both those were great imo, i especially enjoyed waw, it had it all; awesome maps, awesome guns and no bullshitty killstreaks.

High balconies? Lightweight and dolphin dive yo ass out of it like a pro lol.

Nah most maps in Black Ops 2 are good imo with the exception of a few such as Slums, Carrier and Nuketown. Oh also not too much of a fan of Aftermath. Hope Map Packs adds in more big maps such as Afghan wannabe Turbine. That's some good shit.
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Re: Call of Duty Black Ops 2
« Reply #143 on: December 05, 2012, 05:08:52 pm »
0
High balconies? Lightweight and dolphin dive yo ass out of it like a pro lol.

Nah most maps in Black Ops 2 are good imo with the exception of a few such as Slums, Carrier and Nuketown. Oh also not too much of a fan of Aftermath. Hope Map Packs adds in more big maps such as Afghan wannabe Turbine. That's some good shit.

Dude, Slums is amazing. Miracle and I rape little pre-teen spaghetti armed girls on there errrday. Nuketown is sick too, you just gotta learn how to play it. Last but not least Carrier........ I have nothing good to say about carrier. Fuck that map.
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Offline Christo

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Re: Call of Duty Black Ops 2
« Reply #144 on: December 05, 2012, 05:20:17 pm »
0
One could say COD takes the twitch skill of the BF side and the tactical skill of the Unreal side.  :lol:

Haha  :mrgreen:
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Offline LordBerenger

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Re: Call of Duty Black Ops 2
« Reply #145 on: December 05, 2012, 08:41:51 pm »
-1
Dude, Slums is amazing. Miracle and I rape little pre-teen spaghetti armed girls on there errrday. Nuketown is sick too, you just gotta learn how to play it. Last but not least Carrier........ I have nothing good to say about carrier. Fuck that map.

Nuketown is the worst shit. Everyone who played BOPS1 and got a clue knows Nuketown is/was just so popular because of how small and close spawns were = XP GRIND MAP errrry day.
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