Hello there dear crpg community, since chadz has announced his new balance method i wanted to try it myself, so here goes: (for details refer to this thread:
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http://forum.c-rpg.net/index.php/topic,16606.0.html)
Stats of the items in question: (sorry forgot to resize the picture)
These are my reasons why this change should be introduced:
I have been playing a thrower build extensively (8 pt 140 wpf in throwing with 4 stacks of heavy throwing axes) for the past 5 days and have come to the conclusion that with the new armor soak values, increased ammount of cav recently and the innacuracy of these weapons the combined damadge output just isnt enough.
There could be an option to buff the damadge of the throwing axes (since it is cut damadge even with high pt it doesent do so much damadge to armoured opponents, it does however do nice damadge to unarmored targets like archers) but i personaly like the versatility more ammo would bring. I also think that if the damadge is buffed more people will complain about one shots on these axes.
So in a pro/con situation i would say that the pros are:
- more ammo to deal with cav (what throwers should realy be doing)
cons:
- more shit flying around
P.S. Its important that you vote in the poll so please do