There has been a couple directional shield block topics, but my take on it is pretty simple-- simply angle the shield according to mouse direction. The neutral direction should be our default block.
Tired of having to move the camera back and forth to shield against archers a mere 20 degrees to your left and right, or pulling 360s when in melee, thus easily exposing your back for no reason? It takes away skill from being able to angle your shield in a better manner.
Simply put, camera control is pretty wacky when you have to block two spots in a shot amount of time, even if those two spots aren't very far from each other. Pretty much BS, I say. It's more effective to do a 360 jump spin while blocking to get out of melee than any sort of good footwork. Does that make any sense?
Overall, it's pretty similar to what we already have, but it would be more skill based. You don't have to give up footwork as much. Directional blocking may still work to expose you more on the other side. The angle wouldn't be extreme enough where it will punish you for blocking the wrong way as much.
Thoughts/concerns?