Author Topic: Auto Retreat  (Read 875 times)

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Offline Nebun

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Auto Retreat
« on: September 08, 2011, 08:01:34 pm »
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I think auto retreat for battles under 2k troops doesn't work very well. U lose 1 ticket at a time. And even if u constantly attack and kill, u still don't have enough time to win.
We had a battle over night about 1k on 1k. The battle was non stop!
But auto retreat worked at about 500-600 troops.
We had 2 auto retreats last night, one even in naked battle.
Please increase time before auto retreat or at list make it lose x2 tickets per death. Otherwise not very ballanced.
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Offline Lt_Anders

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Re: Auto Retreat
« Reply #1 on: September 08, 2011, 09:11:11 pm »
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I think auto retreat for battles under 2k troops doesn't work very well. U lose 1 ticket at a time. And even if u constantly attack and kill, u still don't have enough time to win.
We had a battle over night about 1k on 1k. The battle was non stop!
But auto retreat worked at about 500-600 troops.
We had 2 auto retreats last night, one even in naked battle.
Please increase time before auto retreat or at list make it lose x2 tickets per death. Otherwise not very ballanced.

Hmmm....
So the timer was fine before the wipe yet not now? Could it be that your faction is not accounting for the decrease in kill ability due to not having equipment between the armies? There is NOTHING wrong now. Attack with smaller armies. Soundz like whining since u guys can't win them
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Offline Malaclypse

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Re: Auto Retreat
« Reply #2 on: September 08, 2011, 11:23:06 pm »
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I don't understand the timer in the sense of these are two armies fighting eachother. Why does the attacking army suddenly have somewhere else to be? Why does that make any sense?
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Offline Lt_Anders

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Re: Auto Retreat
« Reply #3 on: September 08, 2011, 11:49:34 pm »
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I don't understand the timer in the sense of these are two armies fighting eachother. Why does the attacking army suddenly have somewhere else to be? Why does that make any sense?

More to force attackers to ATTACK rather than camp. Don't you remember old strat? Battles would last FOREVER because people DIDN"T attack.
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Offline Malaclypse

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Re: Auto Retreat
« Reply #4 on: September 09, 2011, 12:02:08 am »
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Well, what about when the ATTACKERS do ATTACK the entire time? Why would we still have somewhere else to be, as was the case with the recent DRZ @ FCC battle? We were constantly forming up and attacking, and our side retreated automatically. It was really lame, as a grunt, because it was a good fight ended for no discernible reason. And I don't remember old strat, because I wasn't a part of it. Nobody would hire factionless me and I quit playing cRPG.
« Last Edit: September 09, 2011, 12:03:10 am by Malaclypse »
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Offline Nebun

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Re: Auto Retreat
« Reply #5 on: September 09, 2011, 03:04:32 am »
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timer works fine with huge armies because of the multi x3 or x5 tickets per kill... it takes less time to fight, but huge armies given more time to fight the battle i think
thats why smaller armies run out of time so fast
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Offline Lt_Anders

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Re: Auto Retreat
« Reply #6 on: September 09, 2011, 06:01:17 am »
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timer works fine with huge armies because of the multi x3 or x5 tickets per kill... it takes less time to fight, but huge armies given more time to fight the battle i think
thats why smaller armies run out of time so fast

Timer is scaled to the smaller army size. Attacking a larger force with a smaller force means the attackers are FAR more aggressive, where as it's the other way around when it's flipped.
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