Author Topic: Walls  (Read 17731 times)

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Offline DarkTerror

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Re: Walls
« Reply #60 on: August 16, 2011, 10:42:10 pm »
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Offline Meow

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Re: Walls
« Reply #61 on: August 17, 2011, 11:39:04 am »
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well this part is entirely my fault as i have to take care of some stuff at the moment and don't really get around to sit down and mod the walls.
i'll try my best to get them done during the next two weeks.

quick question, will you be able to ladder through parts of the broken wall or will it stick to where the old wall once stood?

Sorry if this has already been asked?

collision models should be 1:1 with the actual wall model so they will most likely work with the broken walls.

Offline Jacko

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Re: Walls
« Reply #62 on: August 17, 2011, 11:23:29 pm »
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Another silly question. Does / will it work with all walls and fortifications? Does it work with other buildings as well?
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Offline Meow

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Re: Walls
« Reply #63 on: August 20, 2011, 11:56:32 am »
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yeah basically it should work with everything ingame as long as there are damaged/destruction models for it.
for now it's will be all walls.

Offline Warcat

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Re: Walls
« Reply #64 on: September 02, 2011, 12:34:10 am »
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One question I have is if the bottoms of the walls will still need to be hit to bring them down far enough for people to walk into, or will people be hitting the indestructible sides of the props at the top causing the middle to magically get lower.
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Offline MrShovelFace

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Re: Walls
« Reply #65 on: September 02, 2011, 07:09:49 pm »
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will this be functional in say.. battle mode  :twisted:
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Offline Meow

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Re: Walls
« Reply #66 on: September 04, 2011, 03:49:00 pm »
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@ Warcat
basically the walls still have hp like before after they lose a certain amount the wall model will switch to the damaged state with some visual effect.
after it takes more damage it will at some point switch to the destroyed state which will open up a v shaped opening in the wall.
real physics and destruction is pretty much impossible in this engine.

@ MrShovelFace
i don't see why not :P kinda depends on the other devs.
i'd like it might unbalance some maps tho.