Poll

Nerf armor heirlooms

yes
30 (38%)
no
49 (62%)

Total Members Voted: 79

Voting closed: September 05, 2011, 08:55:15 pm

Author Topic: Nerf armor heirlooms  (Read 1985 times)

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Offline Kato

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Re: Nerf armor heirlooms
« Reply #15 on: August 27, 2011, 03:34:16 pm »
+1
Cheapest plate have 55 body armor and weight 24.
With lordly armor you can have it with weight 13!
Medium armor is problem here, you can be lighting fast with great protection.
+5 modifier on lordly level look more balanced to me.
« Last Edit: August 30, 2011, 01:19:01 am by Kato »

Offline San

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Re: Nerf armor heirlooms
« Reply #16 on: August 29, 2011, 07:01:36 pm »
0
I think that:
Armor should have diminishing returns on its heirlooms.

When mid-tier armor heirloomed makes it as sturdy as plate, and heirloomed plate make you even tougher, to a large degree, I feel that something is wrong.

I don't think it's too bad, but I agree that it's a very large advantage.

Loomed weapons may make you kill MAYBE 1 hit faster, but heirloomed armor can work for you much more. Although I do think that killing in 1 less hit is more important than taking 1 more hit in general.

Offline Chagan_Arslan

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Re: Nerf armor heirlooms
« Reply #17 on: August 30, 2011, 12:01:53 am »
-1
+1

all looms got nerfed, but armor looms got buffed on 3rd.. i say make them all +1 each time

Offline Camaris

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Re: Nerf armor heirlooms
« Reply #18 on: August 30, 2011, 08:49:49 pm »
0
+1

all looms got nerfed, but armor looms got buffed on 3rd.. i say make them all +1 each time

And nerf horse-heirlooms!

Offline marco1391

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Re: Nerf armor heirlooms
« Reply #19 on: August 30, 2011, 09:59:19 pm »
-1
I voted no however I think a +6 modifier for lordly armors replacing the ending +3 with a +2 would be a step forward for the mod and be way more balanced

Offline DrKronic

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Re: Nerf armor heirlooms
« Reply #20 on: August 31, 2011, 02:52:29 am »
-1
nerf armor/crossbow heirlooms, also certain "mighty" weapons get +1, some do not, mighty moringstar/mighty elegant poleaxe get +1 speed, but maces do not

after change to way armor works pierce weapons have way more relative damage compared to cut especially

and even somewhat compared to blunt vs armor

WHAI?

 
Armor went from : Armor Value = (Mostly Soak) + (Low Reduce) ......Armor Now = (Mostly Reduce)/(Low Soak)

*i.e. laymans terms less glancing less damage from weapons*

BUT not exactly

if we look at the three weapon types, they behave differently vs armor (in regular joes terms)

Pierce = Best vs Reduce portion of Armor Value & 2nd place vs Soak portion of Armor Value (best damage per point)

Blunt = 2nd Place vs Reduce portion of Armor Value & Best vs Soak portion of Armor Value (i.e. lowest glance rate, 2nd best damage per point)

Cut = Great at being Worst at both! (most glances, 38 c not anywhere equal to 38 p vs any armor ESPECIALLY now, etc)


So we have good armor heirlooms for mail+ basically not all leather, but we have pierce weapons that are basically ignoring the effects of the "cRAPG" Armor values we have now, benefiting from no correlating changes in weapon values to account for the increased power of PIERCE weapons after the NERF TO MAKE U TAKE MOARHITS LOL

also if you look at nerf history we've nerfed cut weapons(2h weapons are mostly cut) pretty hard while at the same time boosting spear speeds/1h thrust damages, weakening 2h thrusts through animation and multiple damage/speed nerfs

and as far as ranged goes it all benefits because most of the crap coming at you has all or some pierce damage in it so its bypassing the new armor and never glances

 
a different style of play works now which is fine but it feels slightly off, or just layer on the extremest of heavy armor/high IF and just rambo that team up
Greed is for amateurs...Chaos, Disorder, Anarchy now that's fun!