Author Topic: [Strategus] - map movement, seas, forests  (Read 358 times)

0 Members and 1 Guest are viewing this topic.

Offline Sir_Ironlake

  • Baron
  • ****
  • Renown: 144
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
[Strategus] - map movement, seas, forests
« on: July 30, 2011, 07:31:35 pm »
0
Hi all,

I suggest an (easy) change that will increase strategus complexity and strategy. Right now you move on the map with no regard to what is there... ok, its simple, but why not

1. make SEA impossible to travell on - giving map features a meaning

2. create FORESTS where movement is 1/4th or 1/2 of normal speed


This will make strategic choices on which borders to patrol, watch, where to move, slower but maybe unguarded routes etc. etc.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: [Strategus] - map movement, seas, forests
« Reply #1 on: July 30, 2011, 08:04:04 pm »
0
would be nice if strategus functioned like the in-game single player..instead of webbased

Offline Beans

  • Knight
  • ***
  • Renown: 49
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: USA
  • Game nicks: USA_MEATMERCHANT_AMERICA
Re: [Strategus] - map movement, seas, forests
« Reply #2 on: July 30, 2011, 08:16:03 pm »
0
Devs said in new strat that terrain will be something you have to consider when moving, as opposed to just being a background like it is now.