Having a few guys distracting and closing gates etc is always good but when i am the last guy at flag, surrounded by attackers, die, see that we have 25 guys left and none of them are anywhere near the flag, is disheartening.
snoozer: im sure ive lost games when the majority of the team has sat at flag but you've got a lot better chance of winning as defender if u make sure your ass is there when it's needed and not on some random wall
i didnt mean it that way i ment EVEN THOUGH they were at flag they still lost,not because they were at flag they lost.(i hope i put it better this way)
ONCE i realize im defense i usually tell everyone to camp flag or some other important landmark like a gatehouse but it rarely works or if it does it somehow fails in the last minute of the round
and so what you are saying by your own example is we r correct about the spawn time
to say that the team lost because they were defending the flag is silly - it takes 5 secs for attackers to spawn but at least 30 to get to the flag (no fighting) - it takes defenders that time to spawn, and anywhere from 0-15/20 seconds to get to the flag if they dont have to fight and know where they're going
^so even though we are spawned in the very castle the flag is in it takes us the same time as offence if not more to get to our flag?
-and even then god only knows where the defender spawns in the castle(or in some maps outside the castle
)
-they usually have to go the same path as offence to get to flag thus have to fight to the death wherever they are,just to get to where they are suppose to be?
id much rather just have ONE SPAWN(at a keep of the castle for example) to where we spawn we can get organized by whats going on not just get droped on said random wall so we get blamed for not defending flag when not even 4 seconds after spawn were getting either in a fight,geting jumped,or on some mad dash to flag just to halt the process so hopefully the next person who spawns does the same thing before i die due to the fact i had to do a mad dash to flag where odds are half the offence is because they all get spawned usually in one area where they can easily just follow the mob
if defenders dont get more kills and both teams are going for the flag equally, defenders will probably lose, but that's fair as the attackers have to do all the hard work
what hard work??? everything is built for there gain
King: *From atop his high soapbox* "The Blorks are invading from Blorklavad!"
Crowd: *Boos*
King: "We shall build a castle!"
Crowd: *Cheers*
King: "It shall be strong, and have wall that cannot fail!"
Crowd: *Cheers and whistles*
King: "We shall build a gate allowing our calvary to ride out and meet the invaders!"
Crowd: *Exuberance and fanfare*
King: "I'll let you decide who gets to open and close the gate during battles!"
Crowd: *stunted cheering while looking at each other*
King: "It'd be best if we don't have an overlook on the gate in case it's raining during the attack!"
Crowd: *Look up at the king*
King: "Also, I'd like a flimsy back door to the castle, 12-20 hits with a small sword outta take it down."
Crowd: *group /facepalm*
King: "And... sell all our boiling vats of oil to buy some ladders, need em strewn about the walls for aesthetics."
Really, we're limited by the game's design. But sometimes I can't help but imagine the thought process in map design. Usually... when I'm losing on defense.
^^^jic u missed his perfect example of how offence "earns" there victorys
idk how it was in native it was too long ago sence the last time i played siege in it to compare it to crpg. but from what i do remember it was nowhere NEAR as easy.there were times the first two minutes was the team pushing siege tower JUST to get in castle because they have the ladders on lockdown where in crpg im usually in the castle by the first minute
i hope i cleared up my prior post with this breakdown, if anything else was misinterpreted i would love to right another reply.
out of all the threads im posting in this one i consider one of the most important(that i can think of right now atleast). siege and the deathmatches were my favorites in native,these battles r killing me slowly i would love siege brought to its former glory
(im thinking of posting something about deathmatch but ill save that later)