Author Topic: How awful was no friendly melee damage?  (Read 1956 times)

0 Members and 2 Guests are viewing this topic.

Offline ManOfWar

  • Count
  • *****
  • Renown: 243
  • Infamy: 36
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • No crutches at all!
    • View Profile
  • Faction: Remnants
  • Game nicks: Remnant_ManOfWar (Formerly Takeda)
  • IRC nick: ManOfWar
Re: How awful was no friendly melee damage?
« Reply #15 on: July 01, 2011, 08:10:40 pm »
0
No. Just no.

Imho, team damage should be 100%. Dumbing down the game to make it 'easier' is not the way to go.

I would so want to try this out
Just a soldier

Offline Rangerbob

  • Knight
  • ***
  • Renown: 40
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Game nicks: Rangerbob
Re: How awful was no friendly melee damage?
« Reply #16 on: July 01, 2011, 11:53:28 pm »
0
Dear lord I get shot by enough nub friendly archers already....  100% team damage means all those archers shooting into crowds and hoping for a lucky shot are gonna just wreck their teammates.  NA siege was at 50% team damage 50% ff and yea everyone was killing themselves.  People were just dropping dead all over the place.

Offline Armpit_Sweat

  • High Lord of the Spam
  • King
  • **********
  • Renown: 1417
  • Infamy: 154
  • cRPG Player Sir White Bishop
    • View Profile
  • Game nicks: Armpit_Sweat, My_horses_name_is_Rebecca
Re: How awful was no friendly melee damage?
« Reply #17 on: July 02, 2011, 12:01:21 am »
0
When there's no teamwounding, the game plays pretty much like singleplayer.  When outnumbered, you hold S while a bunch of guys all facehug you at once while mashing their left click until you die.  Sure that would be even easier to kill the outnumbered person, but I think most people prefer there being some sort of skill involved in ganging up on people.

+1
Dont even have to read the rest of this thread.
visitors can't see pics , please register or login
  Spam at The Temple of Spam

Offline Gondemar

  • Peasant
  • *
  • Renown: 7
  • Infamy: 2
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Torayama clan, Ninja, ex-Shogunate, ex-Pecores
  • Game nicks: Torayama_Munemori (main) ; Satsujin_the_Unseen ; Gondemar_the_Fat
Re: How awful was no friendly melee damage?
« Reply #18 on: July 02, 2011, 12:52:07 am »
0
And i'm not talking two. I'm talking about facing half a dozen guys at the same time.

That's what she said...

But yeah, I totally agree. Facing multiple opponents is part of the thrill, and knowing anybody can gang-spam his way throught you with his team would just make the game tasteless.

So, to quote a wise man, I'd say : "No, just no."
visitors can't see pics , please register or login

                          The Way of the Samurai is found in death ; Torayama Clan
                          Munemori's armory

Offline Dexxtaa

  • King
  • **********
  • Renown: 1268
  • Infamy: 200
  • cRPG Player
    • View Profile
  • Game nicks: Remnant_Dexxtaa
Re: How awful was no friendly melee damage?
« Reply #19 on: July 02, 2011, 12:54:37 am »
0
+1
Dont even have to read the rest of this thread.

+1 again.

-1 to John for posting here before on his home thread.

So pretty much no points from me, dawg.
visitors can't see pics , please register or login

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: How awful was no friendly melee damage?
« Reply #20 on: July 02, 2011, 02:11:43 am »
0
It's awful in Native and Single Player, I'd assume it was awful for cRPG. Totally support 100% ff. And More-Than-Medium combat speed.
You think you're pretty smart with your dago mustache and your greasy hair.