Author Topic: Good players supposed to be rewarded?  (Read 5634 times)

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Offline ThePoopy

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Re: Good players supposed to be rewarded?
« Reply #45 on: January 17, 2011, 11:41:23 pm »
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still, peasants would push and teamhit the important ppl in front line when trying to get a kill on the enemy armoured guy

Offline Ganon

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Re: Good players supposed to be rewarded?
« Reply #46 on: January 18, 2011, 12:30:18 am »
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I had no problems playing siege and getting an above average multiplier allowing me to make some gold, just do the right stuff, if you defend delay the enemy team, keep the gate closed, defend the entrances, the backdoor and stop the siege tower if you can. If you attack kill everyone and get the flag. And i'm nowhere near the OP's stats.

Offline EponiCo

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Re: Good players supposed to be rewarded?
« Reply #47 on: January 18, 2011, 01:22:36 am »
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I would like to see some kind of system that rewards player skill, instead of only team skill. The problem with only rewarding team skill is that the player often doesn't have that much control over it, because of the autobalance. And because it's out of my hands I don't get the same sense of achievement that I used to get after a good round. And then there's the bitch slap that you sometimes get when after a good round, all your equipment breaks. It just feels like the game punishing me for doing well.

Anyway like I said, I'd like to see some more rewards for player skill. Honestly a couple of gold and a bit of xp would be fine. Make it be unaffected by the multiplier and make it so only equal level or higher lvl kills give the reward. There fixed the peasant hunting problem, not that hard..

This would be even beter, team did 10000 damage, you did 1000, so you get 10% of the reward (which is then based on the levels and gear of the enemy team or something).

I can do the most damage and kills if I only attack enemies when I have superiority (either through level, class, skill, backstab or outnumbering) and run when I haven't, which is kind of a skill, too, but then I rely on supportive players to tie down the enemy against larger numbers, spend the round watching out for cav or archers, or peasant creating just enough diversion for me and those should be rewarded the same.
Simply put, a skilled player will get more gold than an unskilled in the same gamestyle with this rewardsystems ... but you can cherrypick your gamestyle and let others do the unrewarding jobs that still need to be done, so imo a system that rewards everyone equally is way better. Besides, giving lower skill players worse equipment just enlarges the gap even more.

Offline Cannibal

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Re: Good players supposed to be rewarded?
« Reply #48 on: January 18, 2011, 01:47:42 am »
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People already rush for the peasant as there's no point dying trying to pick on a good player. They only  care about the K:D ratio now and peasants are more hunted than ever ... it sucks for the new guy who's aimed first because he's new and doesn,t have any gear. If it would be a better reward to pick on higher levels, fights would be more interesting than the guy who stops fighting another good player because he saw an easy peasant around and it's just a free kill, instead of risking to die against that good player... that's how I see it.

And yeah , banner balance makes clan finally be able to play together, which makes better fights, even though when you're NA it's mostly everyone vs ATS or BRD. But that's an other topic...


I haven't finished reading this thread yet but I HAD to post on this before I finito.

Dude... I spare peasants all the fucking time. Just last night I let two nakeds live to fight two geared dudes and died without any kills over a possible +2... your theory is flawed. I prefer a fun fight.

Offline Cannibal

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Re: Good players supposed to be rewarded?
« Reply #49 on: January 18, 2011, 01:56:31 am »
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So... this appears to be a battle between capitalist ideals and socialist ideals :D

Capitalism = evil and creates whiners that are never happy when they lose the 'good life' they are accustomed to.


I played siege for most of my day off yesterday and I'm happy to say I was in the top 3 on most maps we played and never really paid much attention to multipliers because I was having too much fun smashing face. I wear 37k worth of gear including my weps of course and I still walked out with +1.5 million XP and 10k gold. I was on the winning and the losing team multiple times. How can topping the scoreboards on a constant basis as you claim, not be a huge reward in itself? Who cares if lvl 5 joe peasant is getting more xp/gold then you... he's lvl 5, probally new to the game and NEEDS that xp/gold way more then you do. Focusing on the negative leads to a pessimistic outlook on things.

My question is; what was your score/multiplier on the maps you played before/after this whole 'x1 dilemma' kicked into over-drive.


I've found the easiest way to get people to go where you need them is all caps teamchat. Simply put "PUSH FLAG NOW" "DEFEND FLAG NOW"  etc... etc...


Just because you've played this game longer then most and feel you're more skilled then most, doesn't mean you're entitled to a constant multiplier. It means you should be part of a clan by now working on the common goal; winning.
« Last Edit: January 18, 2011, 02:01:37 am by Cannibal »

Offline EponiCo

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Re: Good players supposed to be rewarded?
« Reply #50 on: January 18, 2011, 02:00:28 am »
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Yeah.
But actually I found having long blonde hair and saying "I need help at ... please" works best.

Offline Cannibal

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Re: Good players supposed to be rewarded?
« Reply #51 on: January 18, 2011, 02:04:02 am »
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Yeah.
But actually I found having long blonde hair and saying "I need help at ... please" works best.


Can't say that ever helps... :D Caps lock works great because obv.  most people aren't staring at the chat bar, can't speak for you, during the heat of battle and some timid "please help omgoose" text isn't going to grab any attention as opposed to spamming "FLAG" in all caps.

Offline RandomDude

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Re: Good players supposed to be rewarded?
« Reply #52 on: January 18, 2011, 04:07:13 am »
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Basically many people play siege like TDM. When defenders have limited lives it can work for attackers. If they dont then it can mess you up.

Generally you can get a group to take a gatehouse/sidedoor/ladder etc and if people see you playing siege like it should be then they are more likely to follow you and listen next round as they too are probably frustrated with moronic team mates.