Hello, dear fans of cRPG and Strategus.
While I was trying to fall asleep last night, I kinda thought about the old Strategus-Battles and the massive amounts of gained XP at the later state of bigger clashes. With the new XP/Gold-gaining system, it probably will not be like it anymore, that you will get about 1-2million XP per battle when it's 5kvs5k Troops. I don't know if battles will still stay the same though, that they might last up to 2hours, even with recalculated troopcount. This idea is based on the way the old Strategusbattles worked together with the new XP-system. What I'd like to suggest for this is the following:
Make XP-gain dependent of level. As far as I got it, we want to reduce the toughness of being a peasant a bit by reducing the amount of XP needed to be at least a bit helpful in normal cRPG. As cRPG won't stop people from retiring their mains, Battles will have a slight function of easier XP-grind for lowlvl chars too. I though about it that way:
Characters with level below 10 probably won't get accepted anyways, as they more or less are ticketwasters without accomplishing anything at most times except being cannonfodder. If they do get accepted though, I'd suggest giving them a Tick-timer of 30seconds and a Multiplier of 5. That makes 5k XP (+slight gen bonus for most mains) each 30seconds in battle. They could, if the battle lasts long enough, even become useful midbattle again due to faster leveling.
Characters with lvls between 10 to 20: Tick-timer 30seconds, Multiplier 4,
Characters lvl 20 and higher: 30seconds, Multiplier 3,
Characters lvl 30 and higher: 1 minute, Multiplier 5.
Greetings,
Guard_Lansamur