With friends like these, who needs enemies?
Friendly fire is crucial to the game and to remove it is not reasonable. However, a constant barrage of back-chops and not-so-friendly arrows can become quite irksome. These occurrences are pervasive on the siege server I frequent.
The problem:
- Archers shoot into melee hoping for a lucky shot, without consequence.
- Cavalry units trample friends and foes alike with wanton abandon.
- Infantry thinks that quantity is a quality of it's own when it comes to swinging their swords in a crowd.
The solution:
- Add a 100% friendly fire mirror effect. Every point of damage caused to a teammate will be reflected back to the person who caused it.
Accidents happen, and this effect would penalize people more for the legitimate accidents, but it's not that harsh of a punishment. You may die and have to respawn or wait until the next round because of your mistake.
Conversely, I think the avoidable or careless FF would be greatly reduced, more than compensating for the effect of the extra punishment and resulting in a net increase in enjoyment of the game for all except the worst offenders, such as those who intentionally tk or tw to grief other players.
Yay or nay?