The current standard seems to be 100% friendly fire, meaning if an swing wounds a member of your team they take all the damage.
Since teamwounding is supposed to be accidental, and there needs to be some sort of damage for teamswinging, why should the punished party be the one who did nothing?
100% reflect means that 100% of the damage of a teamwound is reflected to the teamwounder not the victim.
Turning on 100% reflect could end "lolteamwound" overnight. Would save admins a lot of listening to complaints, no one would care about teamwounding anymore because the people will just be hurting themselves.
Anyone have any points as to why this would be a bad idea or shouldn't be standard across all CRPG servers? Has it been tried before?