uhh, you sure you were playing native, gurg? cRPG's turn rate has been slowed down significantly compared to native. Pretty sure a dev can confirm, it was mentioned in some patch notes years ago. You'll definitely notice it if you spend a bit of time on duels or something.
Also, movement speed in native would depend on which faction you're playing - they all have different stats, they're not visible in-game though afaik. You can see each faction's stats here: http://mountandblade.wikia.com/wiki/Multiplayer
nord inf has the highest PS in the game, a whopping 5 lmao
I don't think it's pure trash, but I can see why people prefer cRPG for sure. Obviously native is a lot more balanced for scrims and competitive 1v1 which is why the ultra try hards tend to stick to it and bash mods like cRPG. If I wanted to participate in a duel tournament or something, I'd prefer native just for the fact that everyone's on an even playing field with identical stats and gear. But for everything else, cRPG mustard race
As someone whose split his time pretty even between cRPG and Native, I've always wondered if character stats worked the same way in both modules. Obviously they pretty much have the same function, but it a 5 PS in Native equivalent to a 5 PS in cRPG? It's difficult to tell in-game because of the differences in armor ratings, 5 PS gets the job done in Native because you're mostly fighting light-medium armored opponents, whereas in cRPG its frustrating to fight someone in even medium-tier armor with 5 PS.
Gurg is right about movement speed in Native though, as long as you're not a peasant or max STR build in cRPG, you're probably moving faster than anyone in Native.
Personally, cRPG has always been more fun than Native, but Native is better balanced for competitive play and strategy.