Poll

How high should the xp multi go?

x5?! More like x2, tops.
x5 xp is a fine max multi, leave it.
Let's at least raise it to x10!
Why stop at x10? If you can win that many rounds in a row, hot doggay!

Author Topic: Release the multiplier from it's x5 shackles!  (Read 3375 times)

0 Members and 1 Guest are viewing this topic.

Offline Casul

  • King
  • **********
  • Renown: 1010
  • Infamy: 138
  • cRPG Player Sir White Bishop
  • I like animals
    • View Profile
  • Faction: plate goons club, Krems
  • Game nicks: Cassi, Antarctica
  • IRC nick: Cassi
Re: Release the multiplier from it's x5 shackles!
« Reply #15 on: June 25, 2016, 10:06:01 pm »
+1
ples do it, mod is ded anyway

70 ppl 2 days ago fuk off
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Gurgumul

  • Duke
  • *******
  • Renown: 595
  • Infamy: 99
  • cRPG Player
    • View Profile
Re: Release the multiplier from it's x5 shackles!
« Reply #16 on: June 25, 2016, 11:21:10 pm »
+1
70 ppl 2 days ago fuk off
no siege = ded

why is it limited at x5 anyway?

Offline Admerius

  • Earl
  • ******
  • Renown: 313
  • Infamy: 60
  • cRPG Player Sir White Knight
  • Many Admerius-es and many alts(Total of 32 chars)
    • View Profile
  • Faction: Sovereignty of Aegis for life!(aka. multi-claning)
  • Game nicks: My top three nicks: Scum, William_Spearshake, Dedrater)
Re: Release the multiplier from it's x5 shackles!
« Reply #17 on: July 12, 2016, 12:17:14 pm »
+1
Another idea that's less extreme:
(less extreme as in less upset to loom market and achievable no-life max level,
Probably it's a bit more complicated code-wise)

On win: gain +1 Multiplier(aka. no change)
On loss: lose 2 multi(minimum 1
Old: Loss=reset multi to 1