Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Visit the cRPG ModDB Page!
Rate and Review!
Home
Chat
Help
Search
Login
Register
cRPG
»
cRPG
»
General Discussion
»
How Wpf works with Archery?
Print
Pages: [
1
]
Author
Topic: How Wpf works with Archery? (Read 334 times)
0 Members and 1 Guest are viewing this topic.
JasonPastman
Count
Renown: 285
Infamy: 113
Faction: Guys That CMP Has Quoted [GTCHQ]
Game nicks: Jason_The_Great
How Wpf works with Archery?
«
on:
June 30, 2015, 07:56:00 pm »
0
Pertaining to archery, I'm curious to know what the current wpf penalties are for armor and gear by slot (so gloves, body and head, weapons, bow, arrows), including any other factors I may not be aware of.
«
Last Edit: July 01, 2015, 01:06:42 am by JasonPastman
»
Logged
If a majority be united by a common interest, the rights of the minority will be insecure - James Madison
It is not wisdom but Authority that makes a law - Thomas Hobbes.
Too busy not giving a fuck...
visitors can't see pics , please
register
or
login
Print
Pages: [
1
]
cRPG
»
cRPG
»
General Discussion
»
How Wpf works with Archery?