Author Topic: Thoughts about "mod is dying and keeping it alive"  (Read 10958 times)

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Offline Dupre

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #150 on: January 16, 2015, 12:06:35 am »
+3
Best game in the world when you aren't couched at spawn by cavs with great lances, or getting killed by someone with higher tier weapon and armor than you, even thought he can't block a shit. Being 1h no shield is a true challenge considering the lags and the balance, and also the lack of people to cover you (15v15 means there are 10 guys with a 2h/pole/horse weapon in one team).


I don't think they need to balance anything else. I've played most builds(thank you free respect once a week!)besides cav and found that only archery and xbows may need a boost. I think fixes should be #1 on the agenda. Don't release a patch with out a follow up patch...Next should be some new content. I think Stats and Leader boards would be a great addition to this mod and to me it doesn't sound to hard to implement. Keep track of kills, swings, blocks, arrows shot, headshots, DTV kills, DTV boss kills, Couch kills, Fist kills, Kick kills, Kills with weapon, Favorite weapon, etc. Have the stats connected to the website  like the "tavern level leaderboard" and add reward tiers to it. Extra exp, extra gold etc.



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Offline njames89

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #151 on: January 16, 2015, 12:30:17 am »
+1
I'm sure they will get to it when they can.

Offline HappyPhantom

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #152 on: January 16, 2015, 02:57:08 am »
+2
Getting destroyed by other players isn't a valid reason to complain. Get gud bud.

Or just be bad and wear a shit-ton of plate like James..
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Offline njames89

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #153 on: January 16, 2015, 03:08:28 am »
-1
Or give up and admit to yourself that being a forum dwelling downvote scum is all you will ever amount to... Like leshma  :lol:

Offline gallonigher

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #154 on: January 16, 2015, 05:09:13 am »
+4
James would be pretty darn good if he ever bothered to block; he prefers a relentless spin-to-win approach.

Offline kwhy

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #155 on: January 16, 2015, 12:37:41 pm »
+3
James would be pretty darn good if he ever bothered to block; he prefers a relentless spin-to-win approach.

acre'batics combat system OP




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Offline Rico

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #156 on: January 16, 2015, 09:54:53 pm »
+2
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Offline lombardsoup

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #157 on: January 16, 2015, 10:46:33 pm »
0
February patch

Temporary bolstering of population, then onwards to the final death

Offline Dupre

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #158 on: January 16, 2015, 10:49:57 pm »
+1
Temporary bolstering of population, then onwards to the final death

It's better than nothing. Panuru for new c-rpg project leader!! :mrgreen:
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Offline Falka

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #159 on: January 16, 2015, 10:57:58 pm »
+2
February 2016 patch

fixed that for you  :wink:

Expect a cRPG update in early February.

Edit2: Yes, this is official and approved by chadz.

ANd this is supposed to make it more reliable?  :rolleyes:
« Last Edit: January 17, 2015, 12:36:02 am by Falka »
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Offline lombardsoup

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Offline Gravoth_iii

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #161 on: January 16, 2015, 11:06:22 pm »
0
PATCH
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
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http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline WITCHCRAFT

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #162 on: January 17, 2015, 08:38:04 pm »
+2
PUTCH

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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline lombardsoup

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #163 on: January 17, 2015, 08:40:11 pm »
0
bitch

or perhaps butch

lelelel

Offline Simon_Belmont

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Re: Thoughts about "mod is dying and keeping it alive"
« Reply #164 on: January 21, 2015, 07:11:04 pm »
+1

Kinda sums up the mod right now (and is a cheerful song on its own right), so might as well throw it in here.
You didn't read the fine print on the description of the HA skill. By using ranged on horse you willingly give up your right to empathy, for good reason.
I'm gone for a few months due to work and classes, hoping the mod isn't dead when I come back. Take care, all of you.