Poll

Make everyone level up as current max. gen.?

Yes. Let's help the newbies and our alts!
No. We spent years to grind and the rest should suffer the same!

Author Topic: Higher xp gain (same for everyone)  (Read 2728 times)

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Offline Xiou

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Re: Higher xp gain (same for everyone)
« Reply #30 on: July 13, 2014, 02:06:27 pm »
+1
How about: if you are gen 10 (example number) or below, you can retire at lvl 30 to help stack the gens towards the start? Clearly this would not work on alts or abuse would happen. But yeah, let the newbies get some looms and gens quick without affecting the veterans too much.

Offline Rico

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Re: Higher xp gain (same for everyone)
« Reply #31 on: July 13, 2014, 06:41:06 pm »
+1
That's like saying women should keep having less rights than men because it has always been like that. Swallow your ego and think on the newbies!

You are using a straw man argument (http://en.wikipedia.org/wiki/Straw_man_argument) instead of actually discussing against Dark Blade's argument. Women's rights have nothing to do with this, because whether you are born as a female or a male is determined by chance. Grinding from generation 1 to 16 does not happen by chance; you could argue that the special status of higher exp gain for high gen players is something they earned.

I agree that this game should be more beginner-friendly, but demagogue feminist slogans won't support this point of view.
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Offline Trikipum

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Re: Higher xp gain (same for everyone)
« Reply #32 on: July 13, 2014, 07:16:13 pm »
-1
Half the max xp bonus and give it to everyone but people joining in the last year, those should keep the full normal bonus, no matter their gens. Make characters from people joining in this year start at level 20 when retiring. Provide the  first character of a new account with 3 sets of standar gear. Also a bunch of of weapons of his class of choice, completely random. Let them decide if they want to keep them or sell. Also provide them with some money and no upkeep for 2 generations. Also give  them  a random horse and a donkey.
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Offline Patoson

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Re: Higher xp gain (same for everyone)
« Reply #33 on: July 13, 2014, 08:14:39 pm »
0
You are using a straw man argument (http://en.wikipedia.org/wiki/Straw_man_argument) instead of actually discussing against Dark Blade's argument. Women's rights have nothing to do with this, because whether you are born as a female or a male is determined by chance. Grinding from generation 1 to 16 does not happen by chance; you could argue that the special status of higher exp gain for high gen players is something they earned.

I agree that this game should be more beginner-friendly, but demagogue feminist slogans won't support this point of view.

If I understood correctly, his point was that, since he and most of us spent our time and effort to grind all the generations, beginners should do the same.

My point is, given the huge gap between veterans and beginners, not only in terms of personal skills, we could help them by making them level up as fast as someone with max generation bonus, so their grind might be shortened and can compete earlier instead of after years (which in my opinion was a bit too much; too much like a MMO).

As I understood, he was saying that newbies shouldn't have it easier than us. That's why I used that simile.

Offline Huscarlton_Banks

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Re: Higher xp gain (same for everyone)
« Reply #34 on: July 13, 2014, 08:20:01 pm »
+2
The main things that deterred me from playing cRPG earlier were:

1. Upkeep as a poor newbie trying to get gear on my own
2. Large stat/skill point gaps
3. Heavy cav roflstomping (though this was 2-3 years ago, nowadays HA is more of an issue)

Upkeep's a bit tricky since giving a grace period would let trolls that have lots of cdkeys plated charger + steel shield spam through armory items.

I'd be more of a fan of having characters retire to/start from level 20(or some higher level), and moving the exp requirement forward than mucking with gen exp mechanics/retirement requirements, since it'd encourage players to retire more often in general while reducing the "holy crap I'm useless" stage of the game.

Going from this:
(click to show/hide)

To this:
(click to show/hide)
« Last Edit: July 14, 2014, 04:02:14 am by Huscarlton_Banks »

Offline Breidr

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Re: Higher xp gain (same for everyone)
« Reply #35 on: July 13, 2014, 08:46:29 pm »
0
I'd like to see the EXP system redone entirely.  The Multiplier system focuses too much on the outcome of the team, and in public servers, it's downright painful.  I feel as though I have little to no control over my multi, unless I banner stack that is, which is a whole other can of worms.

I currently spend most of my time on STF characters because if this, borrowing looms from my clan where needed.  Respecs are free and I don' have to endure the uselessness each retirement.

Progression was a nice addition that this mod has, but it's more grindy than some MMOs I've played.  It's just too much crap to enjoy currently.

Offline Rico

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Re: Higher xp gain (same for everyone)
« Reply #36 on: July 13, 2014, 09:05:21 pm »
0
I can explain the straw man fallacy using a modified simile from Dark Blades point of view. As a thought experiment, please imagine that everyone is born as a woman, but a change of genders is possible:
"I used to be a woman with less rights. I worked hard and became a man with more rights. Everyone starts off with little rights, but has the chance to increase them. The current system has transparent and fair rules."

Your simile targets Dark Blade's argument as if he said something different:
"There are women with less rights, and men with more rights. It is a fixed system, and a transition from less rights to more rights is impossible. Unfair, but I like it like this, because I am a man."

This is why your comparison is a straw man argument, and does not tackle the issue at hand.
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Offline Garner

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Re: Higher xp gain (same for everyone)
« Reply #37 on: July 14, 2014, 01:18:40 am »
0
I can not bump this hard enough.  It's been two years of, what I would consider casual playing compared to what I see most of this community do, and I'm what, Gen 3, and a lot of that came from double EXP before the strat reset.

I like this game more than Native because of the equipment system and lack of default factions, but for some reason, I'm also starting to hate it at the same time.  Everyone else has got some sort of loom/banner stack think going on, and I'll I've got to show for my work are some reinforced mittens.
Dude you are only gen 3 after 2 years?

Offline Dark_Blade

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Re: Higher xp gain (same for everyone)
« Reply #38 on: July 14, 2014, 03:09:56 pm »
0
that unfair thing to the ones who had to earn this xp advantage is my subjective point and also its not the most importent one.
the main thing i was going to explain is unfair rebalance of your actions priority for 30-31 lvl.
some people was retiring exactly for  a bonus. nowdays its easy to get masterworks. from armory at least, so loompoints became much less important imo.

so dude who got lvl 31 had a choise - "keep leveling but without xp bonus its gonna take a shitload of time but i dont care, this game is for fun so yolo. maybe I'll stuck at 33 but its better than perma fresh start" or "damn this... got bored of being a free frag... but my work will be rewarded at some day. 1450 is kinda much more than 1000... and i'll get some loomz for it too!" or " damn i got bored of being a free frag... at least my full mw is making my life easier... damn with the last update they added many awesome armors! i want them! but its so quacked up to use unlommed stuff when you have masterwork... so i gonna loom the new stuff too!"

by this idea the priority will be complitelly broken because the variant #1 is going to be the best for all players who are playing for fun. variant #2 just doesnt exist anymore. variant #3 does exist only for some nolifers who may spend all the time to make everything on mw... i know who am i talking about ^^

as result:
thats doesnt matter for me if player is new to this game. let his life be easy, okay. i guess its currently very hard to start playing because everyone are fighting not bad, have a good equip and lvls and all this stuff BUT at least 1\3 of new players are not new to this game.
so i dont want some native pro who just playing for few days to have an advantage over the players who spent much time for crpg. yes, its  a skill based game but look, this native pro wont retire if make this higher xp gain? why? because he just came to rape some noobs and thats it. he will lvl up as fast as people who was playing this for years and he will rape the people even harder then he supposed to as for his short time of playing.
same to some other crpg players. their reason to play is just beating noobs. he dont give a fuck about any crpg features but he will get higher lvl and his goal gonna be even easier to reach than it should be.

maybe there are some kind of my personal offence to the players who are playing better than i do but i really hate when people are using native feints(cuz they are not too effective but annoiyng as hell) or  just comming to kill noobs without any interest to gain something(its MMORPG ffs D:). so as result this game will become even less friendly for the new players.   
« Last Edit: July 14, 2014, 03:25:57 pm by Dark_Blade »
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Offline Trikipum

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Re: Higher xp gain (same for everyone)
« Reply #39 on: July 14, 2014, 04:34:11 pm »
0
The main things that deterred me from playing cRPG earlier were:

1. Upkeep as a poor newbie trying to get gear on my own
2. Large stat/skill point gaps
3. Heavy cav roflstomping (though this was 2-3 years ago, nowadays HA is more of an issue)

Upkeep's a bit tricky since giving a grace period would let trolls that have lots of cdkeys plated charger + steel shield spam through armory items.

I'd be more of a fan of having characters retire to/start from level 20(or some higher level), and moving the exp requirement forward than mucking with gen exp mechanics/retirement requirements, since it'd encourage players to retire more often in general while reducing the "holy crap I'm useless" stage of the game.

Going from this:
(click to show/hide)

To this:
(click to show/hide)
That shouldnt be a problem. Multi account isnt allowed and will get you banned.
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Offline Rico

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Re: Higher xp gain (same for everyone)
« Reply #40 on: July 14, 2014, 08:37:42 pm »
0
That shouldnt be a problem. Multi account isnt allowed and will get you banned from Strategus only
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Offline Tydeus

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Re: Higher xp gain (same for everyone)
« Reply #41 on: July 15, 2014, 06:53:18 pm »
0
That shouldnt be a problem. Multi account isnt allowed and will get you banned.
For strat, yes.
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Offline Patoson

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Re: Higher xp gain (same for everyone)
« Reply #42 on: July 18, 2014, 11:40:35 am »
0
Bump, and down with the copycat threads!

Offline Admerius

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Re: Higher xp gain (same for everyone)
« Reply #43 on: July 22, 2014, 09:06:43 am »
0
That long grind those no lifers dedicated honourable paragons of humanity that are lvl 35 and 36 has gone through must be compensated if a general xp rate boost is given.

Should their main char get for example: 100k bonus xp/month since it was created?

I dunno if this only should apply to all chars or only main if lvl 33+ or sumthing like that.
and
100000 might be to small a buff it's "only" 3,6 million for someone that has a main since July 2011