But why not let people continue to high levels without heirlooming anything? There are or have been people who have reached high levels without ever retiring. Why should grinding through a long and tedious process, that can generally last a year at least, be a requirement for those people?
My point is, in my opinion, this system makes more sense in a MMO than in a Warband mod, which, in essence, is more about playing the game (fighting) rather than accumulating stats or items - people can play more or less without the need of looms, although they help. And it doesn't make much sense anymore, now that we constantly get new players and some might give up seeing that getting to equal footing with the rest of the players is very far away from now.
When the mod started and most of us did, we progressed more or less at the same pace and people weren't left behind as much as now, I think.
I started this thread because levelling up an alt of mine takes a whole lot more time than my main, which has the max. gen. bonus, and it's the same for beginners.