Author Topic: Revise EXP System  (Read 228 times)

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Offline Breidr

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Revise EXP System
« on: July 30, 2014, 01:18:33 am »
+1
I don't want to make this long winded because I'm sure everyone knows where I'm going.  Can we see a revision to EXP (and possible Gold) in the future?  Kill the grind a little bit perhaps?  It's been a heavily discussed topic as of late and I'd like to possibly get an official response on the issue, as there is none.


Get rid of the current multiplier system, replace it with something fair for everybody and there will be no more grinding problems or auto-balance problems.

The biggest problem for new players is that they spend the majority of their first generation without any multiplier, which is just god awful. 

R.I.P XP barn

Since the devs are so busy elsewhere, it may turn into a joint effort like autobalance/score that will take months to get to a nice spot if something is done.

I personally think the multi system is too heavily weighted on winning consecutive times. I don't think that's really effective as a rewarding device, and it runs counter to a good functioning autobalance. I think one should be rewarded more for sustained good play for the entire map that provides better rewards for lower levels. Valour rewards extraordinary performance for a single round.

Some form of multi rewards getting your team to win. However, there really isn't anything for simply doing your work as a valuable member of the team. In an appropriately packed server, the multi is not much different than a coin flip for the average player. Siege definitely needs its own tweaked system as well, since guarding locations can be just as important as fighting at the front lines.

My problem is that those who are very good essentially ride on a x5 all day because of valour anyways, while people who don't try at all can just leech. There's not much of a place for those in-between who want to play and have fun. They're just statistics in a team balancer. Even if team balance becomes more robust, a 50/50 win/loss is not that rewarding outside of your own personal enjoyment. Weeding out leechers by design (or nullifying their impact on enjoyment by introducing options other than the multiplier) with some sort of reward system for your average player that is sufficiently supporting his team would be a very good thing. There have been some great ideas already that wouldn't require that much work.

i dont feel like grammar

there needs to be xp for the accumulation of points; this helps peasants get in the fight and stop leeching


also it would make players like allers not suicide leech, and that whole controversial (lol) topic disappear

"OH NO THRYN WAT ABOOT BOOSTERS"
those motherfuckers would be easy enuff to ban, take screens n shit

im tired of fighting at level 15 after retiring only to get realize i have to put in 30 hours of leeching in order to stop weilding a flaccid dick as a weapon

Honestly, all new players need to start at level 20. Forget those first 20 pointless fucking levels, start them at 20 where they can actually participate but still have some useful grinding. I mean honestly not a single player cares for levels 1-15 where ABSOLUTELY NOTHING BUT YOU FEEDING FOR HOURS happens. Fuck its so fucking retarded fuck.

What about...

Rewarding "skill"(score) this way:
You get a DTV style reward(not affected by generation) according to this formula at end of map:

Gold: Score multiplied by Start parenthesis 31 minus level end parenthesis=Score*(31-Level)
Experience: Score*20*(31-Level)

All negative values should be treated as 0(Lvl 32+ generates negative values)
(click to show/hide)

Side effects: low level friends farming points on each other, the main benefit being that low level characters(alts) becomes a good source of income instead of semi-naked lvl 31+ running about fake peasanting.

Do note that 100 pts as level 1 is worth 12 min of x5 multi.

These were some good replies I received when bringing the topic up.  My intention is not to misquote anyone, rather compile all the feedback from multiple threads into this suggestion post.

References:
http://forum.melee.org/general-discussion/crpg-is-indeed-dying/
http://forum.melee.org/general-discussion/can-i-reasonably-expect-a-change-to-the-current-exp-multiplier-system/
« Last Edit: July 30, 2014, 01:58:00 am by Breidr »