Let's pick out this part
Rain should effect all classes equally
You can't take half a sentence as a point to evaluate. (Or at least you shouldn't if you want your argument/opinion to have any weight behind it)
And I said throwing is a form of the ranged class, so there you go.
Throwing can be classed as a ranged form of attack, but unless you combine their WPF's archery, xbow and throwing remain different classes. So ranged is not a class in this respect. Therefore when I say all classes or non, I mean 1h, 2h, pole, archery, xbow, throwing not melee vs ranged.
All the mockery didn't address why "the strings are affected and it has to be that way cause realism" in the first place.
The mockery was directed at your idea/opinion -
Pretty sure the glove wetness makes it lose its elastic frictional grip and the object is not firmly in grasp and does not receive full power.
Not the realism behind how rain affects the string on a bow. So it was never intended to address that issue.