Author Topic: new ability for the stuff and heirloom  (Read 616 times)

0 Members and 1 Guest are viewing this topic.

Offline DonNicko

  • Earl
  • ******
  • Renown: 367
  • Infamy: 95
  • cRPG Player
    • View Profile
    • Remont
  • Faction: Druzhina
  • Game nicks: Druzhina_Nicko
new ability for the stuff and heirloom
« on: November 13, 2013, 08:52:30 pm »
0
Just some ideas. I don't know but maybe we can make durability for the items if possible. And what if we could heirloom not only armor +5, but weight, durability, speed of weapons. For example: you use 3 looms for damage increase, 3 looms for weight change, and 3 looms for speed change. So to full made item you will need 9 looms. Of course all items must have diiferent stats for heirloom.)

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Re: new ability for the stuff and heirloom
« Reply #1 on: November 13, 2013, 11:05:17 pm »
+6
Why make heirloomed items even stonger?

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: new ability for the stuff and heirloom
« Reply #2 on: November 14, 2013, 12:05:33 am »
0
I would be ridiculously overbuffed  :lol:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Lennu

  • Marshall
  • ********
  • Renown: 774
  • Infamy: 94
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Lennu
  • IRC nick: Lennu_
Re: new ability for the stuff and heirloom
« Reply #3 on: November 14, 2013, 12:11:47 am »
0
Grinding over skill? no

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: new ability for the stuff and heirloom
« Reply #4 on: November 14, 2013, 04:34:27 am »
0
A better idea would be a +3 cap but you choose which stats are improved.


However for every new loom level/combination a new item has to be included in the code. My idea introduces 3 more "items" per armour. It just isn't worth it.



Good idea for battlegrounds though
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Huscarlton_Banks

  • Earl
  • ******
  • Renown: 404
  • Infamy: 15
  • cRPG Player
  • Blatant nudge spammer
    • View Profile
Re: new ability for the stuff and heirloom
« Reply #5 on: November 14, 2013, 04:55:12 am »
0
Every new loom type would require new entries in module_items.

I guess they could create new item slots that are only used by the website which change str/agi/skills/gen-count for exp/repair costs/etc without having to tinker with the module files, but it'd probably just bring more balance headaches.

Offline DonNicko

  • Earl
  • ******
  • Renown: 367
  • Infamy: 95
  • cRPG Player
    • View Profile
    • Remont
  • Faction: Druzhina
  • Game nicks: Druzhina_Nicko
Re: new ability for the stuff and heirloom
« Reply #6 on: November 14, 2013, 01:26:52 pm »
0
I just started this topic, because I wanted to make something new to this game. Look how much people play now crpg. It twice less then 1 year ago for example, because a lot of people reached what they want, and now just play strat. I thought that this idea would make old players start to play more often. And yes it is nice idea for battleground)

Offline polkafranzi

  • Marshall
  • ********
  • Renown: 814
  • Infamy: 276
  • cRPG Player Sir White Pawn
  • pronouns: Nick/her
    • View Profile
  • Faction: Fun clan - Burg Krems, join with main or alt!
  • Game nicks: Adelheid, Wulfing, Hildebrand, Vulferam, Sepp, Pippa (r.i.p), Minjy
Re: new ability for the stuff and heirloom
« Reply #7 on: November 14, 2013, 01:37:22 pm »
+2
How about only one weapon from the whole mod has ability to be made +9 (at +9 it will still be just "average" tbh).

(click to show/hide)
(click to show/hide)
(click to show/hide)
visitors can't see pics , please register or login



2024: selling my thirty odd +3 items for rl money, don't think i need them anymore tbh. pm me