Author Topic: pretty phun nice challenge  (Read 834 times)

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Offline Sniger

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pretty phun nice challenge
« on: September 16, 2013, 08:51:18 pm »
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Offline Polobow

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Re: pretty phun nice challenge
« Reply #1 on: September 16, 2013, 10:11:34 pm »
+1

Game's hard as fuck.

I love it. Reminds me of Dark Souls.
« Last Edit: September 16, 2013, 10:22:45 pm by Polobow »

Offline Gravoth_iii

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Re: pretty phun nice challenge
« Reply #2 on: September 17, 2013, 12:20:19 am »
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Did i hear Dark souls? \[T]/

Game looks awesome, Vikings, metal and hard difficulty? Might have to give this a shot
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Offline Clockworkkiller

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Re: pretty phun nice challenge
« Reply #3 on: September 17, 2013, 12:36:54 am »
+2
This is like a rebirth of ghosts n goblins
You are a horrible human being clockwork.

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Offline Polobow

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Re: pretty phun nice challenge
« Reply #4 on: September 17, 2013, 07:31:22 pm »
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Did i hear Dark souls? \[T]/

Game looks awesome, Vikings, metal and hard difficulty? Might have to give this a shot

It lacks the RPG elements, but it retains the skillfull-based hard combat, with unforgiving elements. You just gotta get used to the moveset.

Offline Kafein

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Re: pretty phun nice challenge
« Reply #5 on: September 18, 2013, 09:07:28 am »
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Is it like DkS in the sense that there's no artificial difficulty ? Traps you can't really avoid the first time, die an retry sequences etc.

Offline Polobow

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Re: pretty phun nice challenge
« Reply #6 on: September 18, 2013, 11:05:08 am »
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Is it like DkS in the sense that there's no artificial difficulty ? Traps you can't really avoid the first time, die an retry sequences etc.

Every time I died, it was my fault. Mostly it was my fault, not doing the right action, and I know what I should've done.
Sometimes I would find a new enemy, and be unaware of his moveset. As a (slight) spoilerish thingie, there's a monster, a spider, which jumps in an arc. I didn't know that and died because of that. However, if I was approaching cautiously, I would've avoided that.

The only times I found it unfair (but still my fault) was because of missing some jumps by pixels, since it's a platformer game.