Author Topic: Please can you reduce the duration of the kicks  (Read 2016 times)

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Offline Corsair831

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Re: Please can you reduce the duration of the kicks
« Reply #15 on: August 03, 2013, 12:00:37 am »
-1
the kicks really are just ridiculous, especially when you're trying to play in light armour and running around is everything ...

they outrange 1h by miles, and because i move around a lot i almost always get hit by them (very long kick duration and reach), and almost always 1 shot killed at that ...

they should just revert them to native kicks imo, where it actually took some skill to him them rather than the "press 'E' as fast as you can for free win" situation we have going on now ..

As for chamberkicking, just don't even mention it ..
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Offline Mr_Oujamaflip

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Re: Please can you reduce the duration of the kicks
« Reply #16 on: August 07, 2013, 11:45:57 am »
+1
I agree with this, also Mauls have a similar problem, the swing will miss, the hammer will be on the floor but you will still take damage if you step on it. Very frustrating.

Offline San

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Re: Please can you reduce the duration of the kicks
« Reply #17 on: August 07, 2013, 06:58:46 pm »
+1
Slow 2h overheads dragging on the ground is an entirely different (yet similarly annoying) beast.

Even if the kick duration and turning remained the same in code, I would just like a better visual indication of the hitbox at least. I don't know when to properly step in after I dodge, so I don't step in at all anymore.