Poll

Do?

Yes.
19 (47.5%)
Maybe.
9 (22.5%)
No.
12 (30%)

Total Members Voted: 40

Voting closed: August 02, 2013, 05:12:05 am

Author Topic: Jumping onto an enemy  (Read 1087 times)

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Offline Konrax

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Re: Jumping onto an enemy
« Reply #15 on: July 03, 2013, 09:53:06 pm »
0
I could see that an even split in the damage between the two players would be idea.

Secondly, with the jumping on a target that causes a nudge type effect, keep in mind the player doing this would not be able to attack during that time. Similar to a regular nudge effect now where you can't kick immediately after or attack and expect to land a free hit.

This is more for leaping relatively shorter distances such as wall to mid stair case type of suicide jumping.

What this would do is give an edge to groups of players leaping off siege towers, buildings, ect into heavily populated areas and at least giving them a chance to react.

Offline ThePoopy

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Re: Jumping onto an enemy
« Reply #16 on: July 03, 2013, 10:25:28 pm »
+2
also if you land on a horse and have riding auto mount

Offline Ikarus

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Re: Jumping onto an enemy
« Reply #17 on: July 03, 2013, 10:26:08 pm »
+3
In medieval times, people barely jumped onto their foes to defeat them.

Also, this would open a new era of ingame trolling
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Offline Konrax

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Re: Jumping onto an enemy
« Reply #18 on: July 03, 2013, 10:50:07 pm »
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In medieval times, people barely jumped onto their foes to defeat them.

Also, this would open a new era of ingame trolling

Want to elaborate a bit more?

And for the first point... people in medieval times who barely jumped onto their foes to defeat them still were knocked over when they did do such a feat. Not magically slide off them in some physics defying nonsense.

Offline Rico

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Re: Jumping onto an enemy
« Reply #19 on: July 03, 2013, 11:36:59 pm »
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Characters with very round faces and/or high STR should get a bonus on the damage they deal to their victims. High body mass is deadly, you know.
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