Poll

Do?

Yes.
19 (47.5%)
Maybe.
9 (22.5%)
No.
12 (30%)

Total Members Voted: 40

Voting closed: August 02, 2013, 05:12:05 am

Author Topic: Jumping onto an enemy  (Read 1142 times)

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Offline Konrax

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Jumping onto an enemy
« on: July 03, 2013, 05:10:26 am »
+7
So after jumping and landing onto an enemy, only to immediately slide off them to my death has me finally pissed off enough to make a suggestion post.

Here goes:

If you land on an enemy or friendly infantrymen, you should knock them down and you should land basically directly bellow where you landed on the player.

You could make it have 2 versions for balancing:

1) A nudge type effect on the enemy player if you land on them at a small / medium drop (EDIT: This will not allow for a free attack)
2) Knock down on a landing that would normally be enough for that player falling to take damage.

Also make it so you don't lose any health when you land on someone, maybe make it do a small bit of damage too if its a knock down.

What do ya think?
« Last Edit: July 03, 2013, 09:54:20 pm by Konrax »

Offline owens

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Re: Jumping onto an enemy
« Reply #1 on: July 03, 2013, 06:03:57 am »
0
^no thanks


I understand where you are coming from but firstly heights from which you are falling. I don't want to be stunned by a guy jumping down 3 steps. Secondly I am not sure if this is even possible.
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Offline Paul

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Re: Jumping onto an enemy
« Reply #2 on: July 03, 2013, 11:29:42 am »
+15
So you want to be able to mario other players?

Offline Cup1d

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Re: Jumping onto an enemy
« Reply #3 on: July 03, 2013, 11:34:33 am »
+2
Pity, but there was more physic in Mario's jumps, than in our medieval combat simulator.

Offline isatis

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Re: Jumping onto an enemy
« Reply #4 on: July 03, 2013, 03:03:45 pm »
0
maybe not the nudge thing, but the knock omg yes, would love to see the hate :P
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Offline Hirlok

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Re: Jumping onto an enemy
« Reply #5 on: July 03, 2013, 03:19:14 pm »
+1
YES! would give new meaning to Hirloks legendary suicide jumps on flag when defense has become hopeless ;-)
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Offline Lennu

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Re: Jumping onto an enemy
« Reply #6 on: July 03, 2013, 03:42:12 pm »
+1
YES for Mario-Kills! 

I don't want to be stunned by a guy jumping down 3 steps. Secondly I am not sure if this is even possible.
This is a good point. So like said in OP, knowdown/nudge/damage only when the falling player would take damage from the fall.

Offline matt2507

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Re: Jumping onto an enemy
« Reply #7 on: July 03, 2013, 04:18:50 pm »
+1
Yes because i want to see ninja make that  :mrgreen:
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Offline Necrorave

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Re: Jumping onto an enemy
« Reply #8 on: July 03, 2013, 04:26:51 pm »
0
Only reason I say no is because of fighting a player who is peddling up a hill.  Jump while blocking, knock you down, win.

No thank you.  Great idea though.

Offline Lennu

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Re: Jumping onto an enemy
« Reply #9 on: July 03, 2013, 05:06:10 pm »
0
Only reason I say no is because of fighting a player who is peddling up a hill.  Jump while blocking, knock you down, win.

No thank you.  Great idea though.

IMO both players should take damage and get knocked down, for sake of realism   :wink:

Offline StormFaction

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Re: Jumping onto an enemy
« Reply #10 on: July 03, 2013, 06:19:58 pm »
0
I could get behind this idea if it could be implemented to only occur from drops that would inflict damage on the jumper, and only negates some fall damage, not all.

That way people can't abuse on stairs or a hill, and aren't going to try goomba stomping someone from miles up just to brush it off no problem.  A 50% fall damage reduction seems fair.
(Although tbh if I landed on someone from a big fall I feel like I would get more hurt by their presumably not obese body, lol)
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Offline matt2507

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Re: Jumping onto an enemy
« Reply #11 on: July 03, 2013, 07:02:15 pm »
+1
Why not simply reverse the damage of falling ?

The damage drop is proportional to the height of the fall. Simply apply a trigger to give dammage to the player below if you fall on him (with the animation of falling for the "stun").
it would add a risk to the player if he misses because it would take the damage if it did not touch the target.
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Offline San

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Re: Jumping onto an enemy
« Reply #12 on: July 03, 2013, 07:09:58 pm »
0
Do you get points and a 1up for enough jump combos?

Offline Phew

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Re: Jumping onto an enemy
« Reply #13 on: July 03, 2013, 07:41:04 pm »
0
Just make it so the fall damage (if any) is shared with the guy you land on.

Would make for some epic kamikaze leaps, and be more true to the laws of physics in the process.

Offline Gravoth_iii

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Re: Jumping onto an enemy
« Reply #14 on: July 03, 2013, 07:42:16 pm »
0
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