Author Topic: End time in siege: gone but not forgotten  (Read 3321 times)

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Offline Sniger

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Re: End time in siege: gone but not forgotten
« Reply #30 on: April 08, 2013, 04:45:31 pm »
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siege? is that the mode with the random spawn-points?

Offline Jarold

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Re: End time in siege: gone but not forgotten
« Reply #31 on: April 08, 2013, 11:01:45 pm »
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siege? is that the mode with the random spawn-points?

Actually the spawn points are placed by map makers MANUALLY and it is CHOSEN by an enemies proximity to a spawn point. It bugs out about 2% of the time and spawns you near an enemy though.



Poor siege it used to be super fun, NOT EVERYONE LOVES BATTLE YOU KNOW.

Offline Kuujis

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Re: End time in siege: gone but not forgotten
« Reply #32 on: July 03, 2013, 10:16:51 am »
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Shameless necro.  :twisted:

After yesterdays fight on EU2 - I still want end time back. :rolleyes:

Offline korppis

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Re: End time in siege: gone but not forgotten
« Reply #33 on: July 03, 2013, 11:42:24 am »
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For me personally these used to be real adrenaline pushers and were THE moments of real sportsmanship. E.g. this one time such end time lasted for good 2 minutes with fortune favoring both sides multiple times and victory being at hand for both teams MORE than once, but not quite there... Eventually, after the round ended - whole screen was flooded with "GF", "Good fight", "Awesome end!" and similar expressions of joy from both sides 8-) . Because it was truly something awesome to behold and participate :rolleyes:

This summarises it well.
I still can't get rid of the feeling that something is missing from siege. Can we please have it back?

Offline Kampfkarotte

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Re: End time in siege: gone but not forgotten
« Reply #34 on: July 03, 2013, 11:54:23 am »
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If overtime was removed to make attacker - defender victories more balanced (I'm quite sure attackers won more often than defenders), I would  suggest to reduce the timer to about 6:30 and bring back overtime!

Offline RandomDude

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Re: End time in siege: gone but not forgotten
« Reply #35 on: July 03, 2013, 01:55:44 pm »
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Having played siege with and without the end of round feature, I definitely prefer siege with it than without it.

It tends to be player numbers that determine what side will win more often, rather than anything else. Lower numbers = attacker win usually?

Offline Sir_Carealot

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Re: End time in siege: gone but not forgotten
« Reply #36 on: July 03, 2013, 02:24:38 pm »
+1
I want the feature back.. Like someone else mentioned, when it's 30sec left and you respawn there is almost never any point in running to flag. When the counter hits zero in native (where this feature still  exist) the "Let the bodies hit the floor" song starts playing in my head and my thoughts are solely focused on making a pile of bodies at the flag.. (Where my attempts at this oftentimes ended in failure)

Offline Hirlok

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Re: End time in siege: gone but not forgotten
« Reply #37 on: July 03, 2013, 03:21:58 pm »
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1: fuck yes
2: yes
3: no idea in the world

^
that.
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Offline Penitent

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Re: End time in siege: gone but not forgotten
« Reply #38 on: July 03, 2013, 03:26:15 pm »
+1
BRING BACK OVERTIME

Offline Elindor

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Re: End time in siege: gone but not forgotten
« Reply #39 on: July 03, 2013, 05:25:05 pm »
+1
Overtime was good.  Bring it back.
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Offline Phew

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Re: End time in siege: gone but not forgotten
« Reply #40 on: July 03, 2013, 07:38:18 pm »
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Overtime only helped attackers, who win 80% of the time on NA anyway. At least in the current setup, one defender can scramble around the flag in the last seconds and be the hero.

It does suck when you are the attacker that's 0.1 seconds too late bringing down the flag, but hey, you had 7 friggin minutes to get the job done.

Offline Jarold

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Re: End time in siege: gone but not forgotten
« Reply #41 on: July 03, 2013, 10:12:46 pm »
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I do hate how three attackers can be on the flag and one defender comes and it starts rising.

Offline Ikarus

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Re: End time in siege: gone but not forgotten
« Reply #42 on: July 03, 2013, 10:21:46 pm »
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(click to show/hide)

On the one hand, it was fun, having a stressy last fight at the end of the round at the flag, trying to keep it/keep the attacker away

On the other hand I don´t really miss it anymore; it´s nice to be defender and have 30 secs left, knowing that you´ll win anyways. Although, looking to the attacker´s side, people already give up and fuck around at spawn when the round is under 30 sec...

Whatevs, it was bugged anyways, defenders often just won although there was an attacker literally hugging the flagpole
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Offline Kuujis

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Re: End time in siege: gone but not forgotten
« Reply #43 on: July 04, 2013, 11:26:19 am »
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Well... The way I see it, balancing options are:
1. One last life for everyone, battle style. I.e. either you defend with what you have or you kill all defenders and capture the flag. This lasts while there is at least one member from each side in flag area with 2-3 seconds cooldown. If those seconds pass and noone from other team comes - the remaining guys at flag win.
2. Make the weight of defenders and attackers equal during end time (but only during end time). I.e. if there are 10 attackers and 10 defenders, all shielders with no weapons hugging flag - if will not move. If one of the participants gets kicked to death - flag starts lowering/rising (speed proportional to difference).
3. Givent that one of the above is implemented - flag lowering/rising speed could be modified based on the extra time passed. I.e. 2x after 30 seconds, 3x after 60 seconds.

Can't think of more, but I'm sure my poor head is not the best at this balancing thing... :rolleyes: