Author Topic: End time in siege: gone but not forgotten  (Read 3290 times)

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Offline Fuma Kotaro

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Re: End time in siege: gone but not forgotten
« Reply #15 on: April 02, 2013, 05:34:56 pm »
+1
Pls give me the old siege back from 2010 <3 no multi just finish the round and get your xp attackers have almost always won the rounds but that was calculated like that give it back
and give us native brunwud castle <3
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Offline woody

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Re: End time in siege: gone but not forgotten
« Reply #16 on: April 02, 2013, 07:16:14 pm »
0
Gotta agree end round butchery was fun.

Offline Penitent

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Re: End time in siege: gone but not forgotten
« Reply #17 on: April 02, 2013, 08:55:51 pm »
+1
End round butchery is the heart and soul of siege, and one of the very few times in CRPG where a shielder can bask in glory.

It's important guys!

Offline Tindel

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Re: End time in siege: gone but not forgotten
« Reply #18 on: April 02, 2013, 09:44:05 pm »
0
While i agree with you that overtime was fun, this change actually goes a long way towards balancing attacker versus defender win ration on siege.

Before attackers won way way more rounds in general, after the change i feel its a bit more fair.
A proper defense can hold for long enough and attackers cant "crutch" by getting one turtle on flag to force overtime.

Now on some maps its easier to defend first round, instead of the previous attackers always(nearly) win first round.

Maybe if its possible to have overtime, yet if flag is at the bottom and all attackers die, defenders win(instead of how it was, that attackers got the "bug win")
That might satisfy ya all.


Offline Tears of Destiny

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Re: End time in siege: gone but not forgotten
« Reply #19 on: April 03, 2013, 01:25:57 am »
+1
Wait, what? I thought overtime was a feature, and the bug was that the round could end as an attacker win even if defenders were on the flag and/or no attackers were on it.


This, the over-time "bug" was half the fun, valiantly fighting off a hoard of foes, just fighting tooth and claw for just a little longer to buy time, so your team could arrive and win the round.
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Offline Penitent

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Re: End time in siege: gone but not forgotten
« Reply #20 on: April 03, 2013, 02:00:57 am »
+1

This, the over-time "bug" was half the fun, valiantly fighting off a hoard of foes, just fighting tooth and claw for just a little longer to buy time, so your team could arrive and win the round.

if this feature is removed we have to revolt.

Offline Prinz_Karl

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Re: End time in siege: gone but not forgotten
« Reply #21 on: April 05, 2013, 05:30:44 pm »
0
Bumping this. Bring back overtime.

It got better for attackers. Having 10 men at the flag, and that 1 annoying enemy shielder, flag will still go down. Good compensation for the strict timer.

No, it won't. Today I've experienced otherwise.

Offline Penitent

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Re: End time in siege: gone but not forgotten
« Reply #22 on: April 05, 2013, 05:35:11 pm »
+1
Bring it back.

Offline Sparvico

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Re: End time in siege: gone but not forgotten
« Reply #23 on: April 06, 2013, 06:59:25 am »
-3
I disagree. It is dead, let it be.


Forget this thing, it was never really there.
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Offline Riddaren

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Re: End time in siege: gone but not forgotten
« Reply #24 on: April 06, 2013, 12:52:56 pm »
+1
Even though I don't play siege much myself I have to admit the overtime rounds were quite enjoyable.

Offline Brutii

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Re: End time in siege: gone but not forgotten
« Reply #25 on: April 06, 2013, 04:55:02 pm »
+2
No harm in bringin it back! it was great fun!

Offline Kampfkarotte

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Re: End time in siege: gone but not forgotten
« Reply #26 on: April 06, 2013, 11:37:15 pm »
+1
Overtime was awesome. Once there were almost 10 minutes overtime in one of the old native castles..was epic :P

Offline dontgothere

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Re: End time in siege: gone but not forgotten
« Reply #27 on: April 08, 2013, 03:58:37 am »
0
yet another instance of the devs making crpg worse, having no clue what players want but just doing whatever they feel like

Offline Rhekimos

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Re: End time in siege: gone but not forgotten
« Reply #28 on: April 08, 2013, 01:37:35 pm »
0
I recently tried siege again and it really felt something vital was missing when the round abruptly ended with the timer running out and half the enemy (attacker) team on the flag.
First I though: "Ha, foolish attackers left the flag alone again!" but the next round proved it was a changed rule instead of an attacker blunder.

The old overtime system was more enjoyable and gave some pacing to siege as well as intense fights and a fitting reward for defending the flag against overwhelming odds.

Offline korppis

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Re: End time in siege: gone but not forgotten
« Reply #29 on: April 08, 2013, 03:33:43 pm »
0
One point that brought tension to the siege server is lost. Don't change it if you don't know that it's actually fun! I think Eu 2 went a bit more boring, flags are now only won if defenders get overrun which annoys them or they are not taken at all since it's simply impossible if flag jumps up and down and attackers don't have a stable position. But what slightly annoys me is that when 30 seconds or less are left you already know, it's pointless since you have to be at flag at least 15 seconds before the end to take it.

This. Now there really is no point in leaving spawn as an attacker if there's 30 sec or less time left. With the overtime you were encouraged to fight to the last second, even more so towards the round end.