Author Topic: Arrows/Bolts and Polestagger  (Read 3899 times)

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Offline bigsean

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Re: Arrows/Bolts and Polestagger
« Reply #45 on: January 31, 2013, 05:46:24 am »
-1
The extended stagger from ranged (all ranged) should go, just like it did from polearms. Or, I should say, the ranged stagger should go or poles stagger should be reinstated in non-knockdown polearms. Either seems acceptable. This is what the thread is about, also- not about ranged OP, ranged UP, get a shield, etc. It's about whether or not the staggering effect should stay in, that's it.

How can you discuss a single element of a class' gameplay and still call it a balance thread? You're just trying to be all high and mighty and negate any opposition without actually addressing arguments.
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Offline Tears of Destiny

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Re: Arrows/Bolts and Polestagger
« Reply #46 on: January 31, 2013, 06:07:15 am »
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Re: Arrows/Bolts and Polestagger
« Reply #47 on: January 31, 2013, 06:19:41 am »
+4
Damn straight TOD. 5 months off and this is one of the first threads I see, HA!
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Re: Arrows/Bolts and Polestagger
« Reply #48 on: January 31, 2013, 03:15:41 pm »
+1
Damn straight TOD. 5 months off and this is one of the first threads I see, HA!

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Offline Aderyn

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Re: Arrows/Bolts and Polestagger
« Reply #49 on: January 31, 2013, 04:34:39 pm »
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Offline Jarlek

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Re: Arrows/Bolts and Polestagger
« Reply #50 on: February 02, 2013, 04:32:57 pm »
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Damn straight TOD. 5 months off and this is one of the first threads I see, HA!
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Offline Silveredge

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Re: Arrows/Bolts and Polestagger
« Reply #51 on: February 06, 2013, 11:49:25 pm »
+1
This is a valid issue.  However I don't think 90% or more of the people in this thread understand what the OP is talking about.  It is the difference between getting hit and being "polestaggered/polestunned" from an arrow or bolt specifically.  It lasts infinitely longer then if you were to get hit by a melee weapon or ranged weapon.  The length of time does not make it possible to block the next incoming attack, even though normally you would after the arrow/bolt hit.  Leaving you wide open to be cut down.  As a ranged main, I agree this is an issue that needs to be addressed, as it is along the exact same lines as the original polestun issue.  It does not happen every time.  I think this is where the confusion comes into play.  Please feel free to correct me if I'm wrong.

Offline oohillac

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Re: Arrows/Bolts and Polestagger
« Reply #52 on: February 07, 2013, 12:14:14 am »
+1
From my experience, there are three levels of damage:

- that "whoosh" sound, arrow did no/just a few points of damage, no stagger.

- the normal "ouch, arrow hit me," brief stun

- the BAM, I ran into that arrow/survived a headshot, that really hurt, tons of damage, long exaggerated stagger.

I've worn plate armour a lot.  Only the MW Bodkin headshots that I survived did the "long stagger" Silveredge is speaking of.

It's all damage-based right?  Harder hits (speed bonuses, headshots) seem to stagger more.

If so, I don't see what the issue is.  Big hits from 2H weapons can knock my character back a bit, hearty polearm stabs do a meaty stun.


Offline Silveredge

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Re: Arrows/Bolts and Polestagger
« Reply #53 on: February 12, 2013, 09:25:28 am »
0
I don't believe that's right, I've been staggered from an arrow that barely did any damage.  Would be great to be straightened out by Paul with some info.