Author Topic: Opinions about spawnraping  (Read 4477 times)

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Offline Zlisch_The_Butcher

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Re: Opinions about spawnraping
« Reply #60 on: January 13, 2013, 03:37:25 pm »
+2
Or even better, put the spawn points on hills.
Yeah, it's fun when a round is 99% a my old friend like you camping on a hill.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Torben

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Re: Opinions about spawnraping
« Reply #61 on: January 13, 2013, 03:40:16 pm »
+1
Or even better, put the spawn points on hills.

na,  stones give no advantages to any class,  only disfavor cav by prohibiting fly-byes.  zlishes idea with a hole is very good too
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Offline Riddaren

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Re: Opinions about spawnraping
« Reply #62 on: January 13, 2013, 03:42:26 pm »
0
Yeah, it's fun when a round is 99% a my old friend like you camping on a hill.

Well, flags should not appear at defensive positions, but in the open.

Offline matt2507

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Re: Opinions about spawnraping
« Reply #63 on: January 13, 2013, 03:42:40 pm »
0
as a cav, I must say that I hate spawnkill and those that do.

if you throw in a bunch of small rocks in a radius around spawn you slow down cav enough to make spawnraping an unfavorable option.

better solution: use magic walls (map makers know what I mean) by placing them around the spawn preventing enemy to enter the spawn while allowing players to leave.
After that it would suffice that the devs find a solution for the walls disappear after the spawn time.
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Offline Riddaren

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Re: Opinions about spawnraping
« Reply #64 on: January 13, 2013, 03:43:51 pm »
+1
as a cav, I must say that I hate spawnkill and those that do.

better solution: use magic walls (map makers know what I mean) by placing them around the spawn preventing enemy to enter the spawn while allowing players to leave.
After that it would suffice that the devs find a solution for the walls disappear after the spawn time.

Invisible walls are bad. All of them. Even those making up the map borders.

Offline matt2507

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Re: Opinions about spawnraping
« Reply #65 on: January 13, 2013, 03:45:27 pm »
0
Invisible walls are bad. All of them. Even those making up the map borders.

Most of the time yes, but I think they would be useful in this case
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Offline Zlisch_The_Butcher

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Re: Opinions about spawnraping
« Reply #66 on: January 13, 2013, 03:53:09 pm »
+1
Well, flags should not appear at defensive positions, but in the open.
It's not fun waiting for flags every round either.
The best solution is a hole, cav are slowed down riding into a hole and are easy to kill, archers can shot very far in a hole, they're more or less stuck there if they stay there once the inf army comes due to the slowness of the movement, if inf stay there they can get shot to death from above rather easily.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Kajia

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Re: Opinions about spawnraping
« Reply #67 on: January 13, 2013, 05:19:17 pm »
0
I guess for some ppl its all about numbers and not how u obtain them
yeah. that sounds like our real society to me, where people care more about possessions, than how you acquire them and who you may hurt.
it's good that we have threads like this to be reminded of the fact that numbers are not what makes you respectable.
« Last Edit: January 13, 2013, 05:23:40 pm by Kajia »

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Offline WITCHCRAFT

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Re: Opinions about spawnraping
« Reply #68 on: January 13, 2013, 05:29:44 pm »
+1
Picking off AFKs is fine (they should be kicked for being AFK anyway). Catching people who spawn late and don't catch up to their team is fine. Killing someone who just spawned and doesn't even have a chance to swing their weapon is not fine.

If someone is circling spawn and couching players the second they appear, I would think that is an exploitation of game mechanics. I've never seen an admin kick a player for killing people as they spawn, though. When it is happening frequently enough to bother me I just go play on siege for a while. But I guess that means I am "letting them win" because I gave up and left. Instead of staying to play a videogame that is not fun. There is nothing more that I can write that some griefer isn't going to quote and reply "its ur fault u didnt spawn on time" and ignore the point I was trying to make.

I dunno, I can't really blame someone for enjoying spawn-slaughter. As an archer, my most satisfying shots are when I take down someone's horse then hit them with an arrow while they are defenseless, recovering from falling off the horse. You KNOW they are all "fuck, fuck" trying to pull up their shield while you place bodkins in their butt.
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Re: Opinions about spawnraping
« Reply #69 on: January 13, 2013, 05:45:17 pm »
+1
I propose a "slow down area" around spawn.... only walking cavs at spawn zone can avoid 2 big problems :

- stupid mates who bump mate in begining
- Gk's raptor

PEPE good idea ?  :mrgreen:
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Offline Torben

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Re: Opinions about spawnraping
« Reply #70 on: January 13, 2013, 05:47:22 pm »
0
just wanna point out that many cavs spawnrape,  stop the gk hate.

the slow down area is nice.  just what i had in mind with them small rocks btw
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Offline Kafein

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Re: Opinions about spawnraping
« Reply #71 on: January 13, 2013, 05:47:35 pm »
0
Maybe I did, but I don't remember spawnkilling a lot. In any case, it wasn't a big proportion of the damage I inflicted, and in no way necessary to play cav effectively. Mostly I went for the other team's spawn to find a host of enemies turning their back to me, which is often a much better deal than that one fake afk peasant with a war spear. That was before the latest HL nerf of course.

Offline Chagan_Arslan

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Re: Opinions about spawnraping
« Reply #72 on: January 13, 2013, 05:54:45 pm »
0
Watching a GK trying to melee is like watching a downnie masturbate.

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Offline BattalGazi

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Re: Opinions about spawnraping
« Reply #73 on: January 13, 2013, 06:00:30 pm »
0
Killing the late spawners and aloners in the field are a part of natural cavalry strategy in Battle mode in EU servers, given the enough space to ride. Don't blame GK just for this, many other cav is also following this game play.

Offline buba

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Re: Opinions about spawnraping
« Reply #74 on: January 13, 2013, 07:06:05 pm »
0
Well, Im not for waiting for people to spawn in tbh.

Spawn rape? meh why not.