tl;dr : lots of nerfs in the last two years, no buffs, newest nerf looks like it could be removal of jump-throw. i suggest giving pure/main throwers (but not shield hybrids) less running speed/accuracy penalties so that we can remain decent skirmishers.
On EU 1, now if you try to throw while jumping, your character does this weird little warp that screws everything up. It looks like jump-throwing is being effectively disabled. A lot of changes that start in EU servers eventually work their way out into the other servers, which is unfortunate for NA players since our tastes differ markedly.
I could understand if this only applied to hybrid throwers who have their shields out too, but why do this to pure/main throwers who have no protection except their manoeuvres? The hit detection for throwing weapons is already really buggy (another nerf) especially for polearms like spears and jarids and lances, and we just recently got the nudge-interrupt nerf too.
Taken together, all these nerfs mean main-throwers have to pull increasingly farther back from the fighting and remain stationary for better damage. Bows and crossbows beat us in range, rate of fire, accuracy and overall damage, so basically - without any buffs to give throwing weapons more of an edge - what happens is throwing gets reduced to being a way for meleers to do a little extra damage before engaging. It's nothing but a weak accessory. That's exactly what hybrids want it to be, and for how they play I agree that makes sense. But for those who invest more heavily in throwing skills, the game already presents so many difficulties that this extra nerf, if it becomes the rule for all CRPG, would bring those kinds of throwing builds one giant leap closer to breaking.
Why do main/pure throwers have to suffer the same penalties as hybrid throwers? Shouldn't the extra stats we devote to the build alleviate those sorts of things?
I don't think that throwing should be an ammo-based form of unblockable melee. But taking away jump-throwing is just nonsensical. Here are some buffs that would help even things out.
Throwers are skirmishers.Have you ever watched them throwing javelins at the Olympic games, or footage of African warriors? They take off running and right before releasing, they hop. A big part of throwing is speed, and
jumping.
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So, decrease the speed penalties to running when a throwing weapon is being wielded, and also when it's primed to release. Obviously the latter will still be somewhat slower than the former.
Secondly, decrease the aiming reticule penalty for running and for jumping, bringing both closer to the size of it when standing.
Neither buff need apply to hybrid throwers who have their shields out, since speed and distance are less of an issue.
Go ahead and leave it so that it takes three throwing lances and 10 PT to kill one plate crutcher with ironflesh.
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But please let us have the speed and accuracy to at least make the little ammo we have count for something in the course of a match.