Author Topic: Score  (Read 2647 times)

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Offline Firebrand

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Re: Score
« Reply #30 on: November 08, 2012, 11:12:27 pm »
0
I don't get why my score doesn't affect on xp\gold gaining? No matter if my score is shit or good enough to be above the middle in scoreboard i just get crappy x1\50 - my actions never rewarded, and there is no sense to make too much efforts cause i will get shit xp anyway if team will lose.

THERE IS NO MOTIVATION TO BE USEFULL FOR TEAM AND IMPROVE YOUR PERFORMANCE.
« Last Edit: November 08, 2012, 11:15:52 pm by Firebrand »
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Offline The_Bloody_Nine

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Re: Score
« Reply #31 on: November 08, 2012, 11:21:05 pm »
+1
I don't get why my score doesn't affect on xp\gold gaining? No matter if my score is shit or good enough to be above the middle in scoreboard i just get crappy x1\50 - my actions never rewarded, and there is no sense to make too much efforts cause i will get shit xp anyway if team will lose.

THERE IS NO MOTIVATION TO BE USEFULL FOR TEAM AND IMPROVE YOUR PERFORMANCE.
valour?

Offline Teeth

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Re: Score
« Reply #32 on: November 08, 2012, 11:21:59 pm »
+2
If you want to be rewarded for your efforts go longspear, x5 forever!

Offline Kafein

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Re: Score
« Reply #33 on: November 08, 2012, 11:25:45 pm »
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People who don't do damage simply aren't doing very well and shouldn't be rewarded.  Proximity needs to be removed.  I don't see what the problem with kill and death was, but if everyone wants a scoring system it should be based off damage/kills.  Any proximity bonus just encourages big blobs of retards.  Back when all xp was based around proximity the NA servers had all these dumb bridge maps that everyone just converged on for a complete lack of any sort of tactics.  Squad play is much more viable without any sort of proximity bonus.

A battle, and even more so, a siege, is not about killing people. The "Battle" gamemode is a sick joke for that matter. It did play out as a big meat grinder back then because that was the way everybody could get the most xp. But in non-retarded circumstances, people fight for a purpose. Holding ground or pushing the enemy is the goal of fighting.

Now, valour only matters for the players that know they have reasonable chances to acheive it. Most people, no matter their class, don't. There's only one way to get lots of points : staying in a group, doing damage, and much more importantly, keeping your group alive. Any class caught alone is cake. An imaginary shielder that would turtle up to leech points is not contributing (or at least not enough) to it's teammates survival and will therefore lose them, and get killed right after that. In the meantime, he has gathered less points than any melee class actually contributing in any possible way to it's teammates survival.

Offline Tzar

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Re: Score
« Reply #34 on: November 08, 2012, 11:37:14 pm »
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System is flawless the more you risk the more points you get.


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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline duurrr

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Re: Score
« Reply #35 on: November 08, 2012, 11:38:31 pm »
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im getting valor at lvl 11

sounds about right

Offline San

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Re: Score
« Reply #36 on: November 08, 2012, 11:40:29 pm »
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I was under the same impression, until I went on my 18/21 1h no shield and got a lot of points fighting 2-3 v 1s because I do so little damage and can sap 10 points per person from all the hits.

Offline Smoothrich

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Re: Score
« Reply #37 on: November 09, 2012, 01:33:36 am »
+1
I was under the same impression, until I went on my 18/21 1h no shield and got a lot of points fighting 2-3 v 1s because I do so little damage and can sap 10 points per person from all the hits.

Ya, killing people in 2-3 hits gets you horrible points compared to lots of weak hits, even if it means you are killing enemies faster and helping your team win rounds.  Same applies to arbalests doing lots of damage in 1 hit compared to horn bows or something with a higher rate of fire.  The system just isn't balanced at all for damage to points ratio and rewards blobbing with proximity too much.

Lowering/removing proximity bonus and weighting damage far more for the points you get would make it a better system.
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Offline Firebrand

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Re: Score
« Reply #38 on: November 09, 2012, 03:23:17 am »
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valour?
Tbh, i don't know how valour system works(kinda after winning round few top scorers get some bonus for xp\gold or something). But my skills not so high to be able to rival with top players and i don't want to, tbh. And my efforts in teamplay doesnt rewarded, so no matter if i will end round in middle of scoreboard or in very bottom i will get standart x1\50 gold. It makes me
1. - leeching(not trying to bring maximum profit for team)
2. - just ragequiet and play DTV, where my efforts rewarded according how good and fast we beat waves of bots.

All i want is motivation to be usefull for team with adequate reward, let it be small bonus if you are so greedy for giving ppl xp, but reward for your efforts should be, not only for top scorers! What sense to look at your scores if its doesn't bring you any profit??? Just senseless and frustrating.
« Last Edit: November 09, 2012, 03:29:21 am by Firebrand »
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Offline Firebrand

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Re: Score
« Reply #39 on: November 09, 2012, 03:33:53 am »
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If you want to be rewarded for your efforts go longspear, x5 forever!
Each time i get up to x5 bonus balancer switches me in losing team(especially in siege) no matter how you trying to prevent it, even longspear can't help me!
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Offline Teeth

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Re: Score
« Reply #40 on: November 09, 2012, 11:50:06 am »
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Each time i get up to x5 bonus balancer switches me in losing team(especially in siege) no matter how you trying to prevent it, even longspear can't help me!
Yes it can, the longspear will give you valour whatever team you are on.

Offline Brrrak

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Re: Score
« Reply #41 on: November 09, 2012, 01:38:45 pm »
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Yes it can, the longspear will give you valour whatever team you are on.

I have a sneaking suspicion this isn't true...

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