Author Topic: heirlooms will be removed :/  (Read 6109 times)

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Offline Falka

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Re: heirlooms will be removed :/
« Reply #75 on: November 13, 2012, 11:04:31 pm »
-1
Not Gonna Happen. Servers are already empty.

22:44 - 17 players on EU1, sad. Take my looms, and ... see ya in M&B II: Bannerlord.

At fifteen, I had the will to  learn ; at thirty, I could stand ; at forty, I had no  doubts ; at fifty, I understood the heavenly Bidding ;  at sixty, my ears were opened ; at seventy, I could  do as my heart lusted without trespassing from the  square.!

You forgot to mention siege is full  :mrgreen:
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Offline pepejul

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Re: heirlooms will be removed :/
« Reply #76 on: November 13, 2012, 11:05:42 pm »
+4
I want remove all heirlooms EXCEPT mines !
I LOVE YOU, ADMINS !

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Offline EponiCo

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Re: heirlooms will be removed :/
« Reply #77 on: November 14, 2012, 03:28:02 am »
0
Heirlooms and levels (but mostly heirlooms) give a sense of acheivement. If they weren't there cRPG would be Native MP with different balance shortcomings.

I think heirlooms and the generation business in general should be reverted back to something more like in pre-upkeep versions, with some major changes. No more wpf carry-over and no more xp bonus. Instead, generations should cost an increasing amount of gold and the minimum level to retire should increase too, making each generation longer than the previous one. That way, heirloomed equipment would be very hard to get and thus very rare, this allowing to make them really special and make the modifiers as powerful as what they are in Native SP without unbalancing the game.

Wasn't retiring in the old system much faster? Well, at least some people reached ridiculous gens that was the only reason wpf carry-over was even problematic. But they are still, so ...

Offline Kafein

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Re: heirlooms will be removed :/
« Reply #78 on: November 14, 2012, 09:03:37 am »
0
Wasn't retiring in the old system much faster? Well, at least some people reached ridiculous gens that was the only reason wpf carry-over was even problematic. But they are still, so ...

People reached ridiculous gens after the upkeep patch (jan 2011), due to the ever increasing xp bonus and the removal of the gold cost (wpf carry over was also removed with that patch). The second major patch (in summer 2011 iirc) introduced a cap in gen xp bonus and there was an heirloom theft that retrosized the xp each character had gathered over its whole existence into the new system, approximately dividing the gen count (and thus LP count) of the most intense grinders of the previous patch by 3.


In pre-upkeep cRPG people highlighted a problem with high generations because at that time you could very well level up to insane highs like level 43, and the gen xp bonus was exponential. So even though the increasing gold cost required to retire prohibited people from actually going very far in generations, someone with only say 8 generations could very well attain ridiculous levels in a relatively short time. To me it was ok, only the wpf carry-over needed to go because that was really breaking the balance between the time invested and the ingame power compared to the other things you could do (essentially spending all your X first gens as an agi whore to gather lots of wpf then when you are happy turn into a STR beast without losing those wpf points, since the ratio of wpf points that was carried over increased with your generation, was kinda broken).

Offline Vibe

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Re: heirlooms will be removed :/
« Reply #79 on: November 14, 2012, 09:08:00 am »
+2
to be fair the new Cod came out today so tons of people will be on that for a few days

new?

Offline Kuujis

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Re: heirlooms will be removed :/
« Reply #80 on: November 14, 2012, 10:19:02 am »
+1
People reached ridiculous gens after the upkeep patch (jan 2011), due to the ever increasing xp bonus and the removal of the gold cost (wpf carry over was also removed with that patch). The second major patch (in summer 2011 iirc) introduced a cap in gen xp bonus and there was an heirloom theft that retrosized the xp each character had gathered over its whole existence into the new system, approximately dividing the gen count (and thus LP count) of the most intense grinders of the previous patch by 3.


In pre-upkeep cRPG people highlighted a problem with high generations because at that time you could very well level up to insane highs like level 43, and the gen xp bonus was exponential. So even though the increasing gold cost required to retire prohibited people from actually going very far in generations, someone with only say 8 generations could very well attain ridiculous levels in a relatively short time. To me it was ok, only the wpf carry-over needed to go because that was really breaking the balance between the time invested and the ingame power compared to the other things you could do (essentially spending all your X first gens as an agi whore to gather lots of wpf then when you are happy turn into a STR beast without losing those wpf points, since the ratio of wpf points that was carried over increased with your generation, was kinda broken).

Every time I read shit like that I become jelly of those, who were able to hoard all those looms during the good'ol'days... Now in order to get them casual gaming is just painfully slow...

Offline Grumpy_Nic

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Re: heirlooms will be removed :/
« Reply #81 on: November 14, 2012, 02:18:24 pm »
0
RAMAV THA AIRLAAMS ALRADAY!

Make retiring bring lots of gold by default and maybe some nice looks on "heirloomed" items without the big stats grinding

Offline Boss_Awesome

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Re: heirlooms will be removed :/
« Reply #82 on: November 15, 2012, 11:50:44 pm »
0
to be fair the new Cod came out today so tons of people will be on that for a few days

Since the new Cod is the same as the old Cod, won't it just be the old Cod people playing on the new Cod instead?

Offline Haboe

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Re: heirlooms will be removed :/
« Reply #83 on: November 15, 2012, 11:53:28 pm »
+3
Play cod, get bored of it, go back to crpg. New  cod, play new cod, get bored of it, go back to crpg. Another new cod, play another new cod, get bored of it, go back to crpg. Yet another cod pops up  :?: :?: :?:
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Offline Rebelyell

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Re: heirlooms will be removed :/
« Reply #84 on: November 16, 2012, 12:21:17 am »
0
Play cod, get bored of it, go back to crpg. New  cod, play new cod, get bored of it, go back to crpg. Another new cod, play another new cod, get bored of it, go back to crpg. Yet another cod pops up  :?: :?: :?:
I will miss you!
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?