Author Topic: Chamberkick appreciation thread  (Read 1805 times)

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Offline Vibe

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Re: Chamberkick appreciation thread
« Reply #15 on: August 23, 2012, 02:26:45 pm »
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Does it? Not that big on kicking myself, but mostly you move forward while you attack and backwards when you're not attacking for speed bonus reasons. Seeing as you just blocked you can attack and he will most likely back off and the kick will miss.

Correct. Kick is all about anticipating enemy's incoming attack movement (where he will go when he tries to make his attack), not his retreat/block movement.

Offline Kafein

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Re: Chamberkick appreciation thread
« Reply #16 on: August 23, 2012, 02:41:56 pm »
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Doesn't pressing the kick button stop you and make you kick regardless if you were moving or not? Again, if not it's really going to be hard to use properly.

Yes the kick stops you like any other kick, but I think if you were moving there's a delay between your keystroke and the start of your kick.

Also, the standard kicking combo is attack left, kick on your right. Or the opposite, depending on which class you are fighting (it's obviously better to bait 1h into doing leftswings by starting with a right swing yourself).
« Last Edit: August 23, 2012, 02:45:02 pm by Kafein »

Offline Rantrex

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Re: Chamberkick appreciation thread
« Reply #17 on: August 23, 2012, 04:00:36 pm »
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Tried this on duels for a moment. Only chamberkick I saw in real fight was made by Teeth, and I think i kicked him properly once or twice in same duel. It seems to be hard to teach and it gives reward for risk (and time for learning).

+1 for that
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Offline Butan

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Re: Chamberkick appreciation thread
« Reply #18 on: August 23, 2012, 05:20:33 pm »
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Is it possible to chamberkick while running? I am suspecting it's not, as I was holding W once and Rantrex did a kick. I thought I had anticipated it properly but I just got kicked. :|

Anyway, this is indeed a great feature! Props to Paul. B)

I tried with a friend and its not working while you are holding a movement key.


It works EXACTLY like the "power jump" in rageball (I wonder why ??? Paul ??? :mrgreen:); you have to press the kick key ONLY, but with good reflex you can release a movement key a milli-second before doing a chamber kick.



We want more gameplay depth like this to cRPG (like you announced!)! Great add!




Offline Micah

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Re: Chamberkick appreciation thread
« Reply #19 on: August 23, 2012, 05:25:39 pm »
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Does it? Not that big on kicking myself, but mostly you move forward while you attack and backwards when you're not attacking for speed bonus reasons. Seeing as you just blocked you can attack and he will most likely back off and the kick will miss.
Well, cant tell you exactly how it works , but it does for me ... Only need to anticipate the movement of the opponent obviously. You should try yourself ;)
Ofcourse you have to kite the opponent into moving towards you in order to get him in kick range ...

About the chamber kick in that case: i wonder if the kick delay after running into the opponent still allows to chamber kick the following kick .
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Offline Knitler

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Re: Chamberkick appreciation thread
« Reply #20 on: August 23, 2012, 05:32:16 pm »
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Cheers to the devs for nicely implementing something so awesome that adds a new skill to the game and is a lifesaver to my class, once I learn to do it though. These are the things that keep cRPG alive. Next stop shieldbashes and pommelstrikes!

... they must implement chamber chamber kicks xp
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Re: Chamberkick appreciation thread
« Reply #21 on: August 23, 2012, 06:37:43 pm »
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I love this on another level. And I'll tell you guys why.

What you guys aren't seeing is how big of a buff this is to shieldwalls on siege defense.
And I mean seriously, it's amazing. They weren't viable before, to now actually being not just viable, but a potentially smart thing to do.

Three huscarl shielders (me and two others) blocked a small(but super important) chokepoint completely. With bonus to shields so they won't break hardly, + nobody moves forward or back = they come in, try to kick us and BAM kickchamber --> kill them on the ground.
flawless.
Put some pikes behind it that can thrust forever since the shielders don't move, archers shooting between the shields?
What's even BETTER? You're all next to each other, so you SWIM in points. Dat valor. Now, all you guys have to do, is some super simple discipline of NOT moving as a shielder and blocking chokepoints together.
I can't wait, I hope this catches on and sudden, violent coordinated teamwork breaks out. You only need like three people in the first place, should be simple eh?

YOu see, you couldn't do this before because kicks would break these chokepoint holds. But now there is a skillful counter to kicks, that as an observant player with a bit of practice can easily do when standing sitll. WHich they will be.
this adds a huge layer to depth and strategy in tons of places and you guys completely missed it.


As for dueling, suddenly stop moving and bait them to kick you since you stand still, SUPER easy and predictable kick chamber, and murder them.
bait
bait
bait

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« Last Edit: August 23, 2012, 06:50:15 pm by Marathon »
Also, I have declared myself #1 NA hybrid thrower
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