Author Topic: Change the military hammers secondary mode.  (Read 644 times)

0 Members and 1 Guest are viewing this topic.

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Change the military hammers secondary mode.
« on: August 20, 2012, 04:39:10 am »
+5
I put it to you that it should be our 2H war hammer. Being 1H people with 2h skill will pay bigger upkeep. It's current secondary mode is not often used.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Change the military hammers secondary mode.
« Reply #1 on: August 20, 2012, 05:57:24 pm »
0
OK, why not. I use a +3 Mil hammer as my primary weapon, it's great for that purpose, but the secondary mode is only used when I press X accidentally. Why would I give up damage and knockdown for 1 speed or whatever it is?

Would it be 1 or 2 slots in secondary mode? Usually 2h mode of 1h weapons adds damage and speed, but doing so would make it FAR superior to the Mace if it was 1-slot. I say add the usual 3 dmg, 1 speed for secondary mode, but make it 2-slot (otherwise the Mace would be obsolete). OR keep it 1-slot, but keep the same stats as 1h mode (just press X for the awesome 2h animations/reach).

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Change the military hammers secondary mode.
« Reply #2 on: August 20, 2012, 07:42:10 pm »
0
I put it to you that it should be our 2H war hammer. Being 1H people with 2h skill will pay bigger upkeep. It's current secondary mode is not often used.
All melee weapons use the highest melee wpf for their repair chance. Just an FYI.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Change the military hammers secondary mode.
« Reply #3 on: August 21, 2012, 01:48:40 am »
0
Thanks didn't know that. It could keep the same stats and lose some reach.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1561
  • Infamy: 1222
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Change the military hammers secondary mode.
« Reply #4 on: August 21, 2012, 02:01:29 am »
+2
It can only gain reach, because of 2H animations.

Offline Froto_the_Loc

  • Count
  • *****
  • Renown: 252
  • Infamy: 94
  • cRPG Player Sir White Pawn
  • CRaPGame
    • View Profile
  • Faction: Locia
  • Game nicks: Froto_the_loc
Re: Change the military hammers secondary mode.
« Reply #5 on: August 21, 2012, 02:16:25 am »
0
Yeah, I've always thought the military hammer would be another nice 1h/2h weapon.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Change the military hammers secondary mode.
« Reply #6 on: August 21, 2012, 02:23:30 am »
-2
I don't care for the 2h animation it is inferior and easy to block. The different way the weapon will have to be held will counteract that anyway. Remember 1h gets a big pluss on the right swing and the head shot on left swing.

I think 96 speed 78reach (very short 2h) 28 blunt balanced
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline sF_Guardian

  • Marshall
  • ********
  • Renown: 738
  • Infamy: 254
  • cRPG Player
  • In honour of Pepe the kindest baguette
    • View Profile
  • Faction: Sad Hobo Guild, Burg Krems
  • Game nicks: Peso, Dondergod, Hobo_loves_Pepe, Ras_Putin_the_stronk, FrenchBow_le_tarlouze, Forrest_Trump...
  • IRC nick: Peso
Re: Change the military hammers secondary mode.
« Reply #7 on: August 22, 2012, 11:44:35 am »
+2
Clear big minus.
Military Hammer is very good as it is and doen`t need changes to be even more op.

I hope you are not serious and just want to sell your loomed one for more gold.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Change the military hammers secondary mode.
« Reply #8 on: August 23, 2012, 01:24:24 am »
0
I don't have a loomed hammer and I play pole arm but the war hammer was of historical significance. It would be cool to have a high ranked "mace".
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.