Author Topic: cRPG and economy, a petition to end the communistic injustice  (Read 4301 times)

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Offline bredeus

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Re: cRPG and economy, a petition to end the communistic injustice
« Reply #30 on: May 24, 2011, 11:59:14 am »
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Maybe not even the extra multiplier for teamplayers  but something like if you are actually playing for a team you will pay less for repairing stuff? 

Offline Elmetiacos

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Re: cRPG and economy, a petition to end the communistic injustice
« Reply #31 on: May 24, 2011, 01:20:58 pm »
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The original proposal would just see an increase in the number of lolhammers, flamberges and greatswords wielded by people with 24 or 27 str, as everyone strives to do as much damage as possible. Killing dangerous players? How does that necessarily mean you've contributed more - if I overhead e.g. Leed or Cooties from behind while they're already fighting two other people, have I really contributed more?
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Offline ArchonAlarion

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Re: cRPG and economy, a petition to end the communistic injustice
« Reply #32 on: May 24, 2011, 10:08:27 pm »
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Nice post Baldi, I was waiting for someone to bring this up (too lazy to fight off the commie trolls myself  :wink:).

Perhaps one day, items will be solely created in strategus and sold to players by players. Then some interesting things will happen to the mod.

*edit: I like the losing team gets reduced gain idea, and the renown idea. Maybe gold gain should be winning team based and XP based on the old proximity system. I haven't thought about this in great detail, though.
« Last Edit: May 24, 2011, 10:17:08 pm by ArchonAlarion »

Offline Seprest

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Re: cRPG and economy, a petition to end the communistic injustice
« Reply #33 on: May 27, 2011, 12:16:26 pm »
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Gold doesn't have that much value >.>  It's really just trading heirlooms, some are just worth more to others.  We all get the same gold and we all get to pick our playstyle, and hopefully help the team win.  Gearing up with my heavy armor and medium tier horse with my nice spear and pwnsome 2h is worth it if I can get that multiplier up, even if I won't use the gear the entire time.


Also, NEVER do exp/gold for kills, proximity, ranking on charts, ect.  Always keep it win-lose based with a stacking multiplier :)
« Last Edit: May 27, 2011, 12:18:01 pm by Seprest »

Offline Loki

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Re: cRPG and economy, a petition to end the communistic injustice
« Reply #34 on: May 29, 2011, 09:10:28 am »
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Wearing less armor means you will be of less benefit to your team.
Wearing less armor rewards you with more gold, and in the long run, more heirlooms.
Where is the sense in being rewarded for being a disadvantage to your team?


You're making some pretty big assumptions here.
1. Wearing less armor doesn't mean you will be less of a benefit to your team. (I use 14k of equipment yet I'm ranked in the top 50)
2. Less armor does mean more gold, but it does not mean more heirlooms.  First, because people have to be willing to sell them to you.  Secondly, after you buy them you can't wear them because you're the guy who "wears less armor".
3. No one is being rewarded for being a disadvantage to their team because of team balance for one.  Secondly you're probably gonna have a 1x.

Also, it's been this way for several months yet nobody is purposefully running around naked to make gold.  So your doomsday scenario hasn't come true.

I would love to see full loot available, where I can loot armor and money off of people's corpses.
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Offline Lech

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Re: cRPG and economy, a petition to end the communistic injustice
« Reply #35 on: May 30, 2011, 12:42:55 am »
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I use Heraldic Mail with Tabard, Mail Mittens and Great Helmet with hat and low end mail boots. I don't think i'm not helping my team win with my score most often in top 3 or top 1. I feel i would be just as beneficial to my team wearing my mail coif and not using my red tassel spear keeping my total gear around 30k.

Offline Jambi

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Re: cRPG and economy, a petition to end the communistic injustice
« Reply #36 on: July 30, 2012, 08:53:08 pm »
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120+ days later

cRPG and economy

While many learned professors have abandoned hope of ever discovering the truth behind cRPG and economy, I for one feel that it is still a worthy cause for examination. At first glance cRPG and economy may seem unenchanting, however its study is a necessity for any one wishing to intellectually advance beyond their childhood. Though cRPG and economy is a favourite topic of discussion amongst monarchs, presidents and dictators, it is impossible to overestimate its impact on modern thought. It still has the power to shock so called 'babies', trapped by their infamous history. Hold onto your hats as we begin a journey into cRPG and economy.

Economic Factors

Economics has been defined as 'I'll scratch your back if you scratch mine.' To my learned ear that sounds like two people with itchy backs. Of course, cRPG and economy fits perfectly into the Greek-Roman model. For those of you unfamiliar with this model it is derived from the Three-Amigos model but with greater emphasis on the outlying gross national product.
Inflation    

      cRPG and economy

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It is apparent from the graph that the influence of cRPG and economy is strong. What is the secret to its strength? Even a child could work out that inflation, ultimately decided by politicians, will always be heavily influenced by cRPG and economy due to its consistently high profile in the portfolio of investors. A sharp down turn in middle class investment may lead to changes in the crpg market.

Conclusion

Bald is a visionair, a clear view into the future.

To conclude, cRPG and economy is both a need and a want. It replenishes the self, invades where necessary and most importantly it perseveres.
« Last Edit: July 30, 2012, 09:11:39 pm by Jambi »
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Offline seddrik

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Re: cRPG and economy, a petition to end the communistic injustice
« Reply #37 on: July 31, 2012, 08:49:13 pm »
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Income is not unbalanced, unless you only consider some of the facts.  If you consider everything, there are balances to the current system.

If you wear more gear it costs more to maintain, BUT guys who wear more gear know they must win more to sustain their gear.  SO they either win (thus getting a higher multi & income) OR play the market to compensate, which allows anyone the opportunity to buy from / sell to these people.

If you wear less gear, you have fewer repairs but often die faster.  Thus you have a multi less often.

It all balances out.

The only thing I don't like is percentage cut on the market sales.  It totally has killed my interest in playing the market.  AND penalizes those who succeed at the game and ESPECIALLY penalizes those just starting out, who don't have that large bankroll with which to play the market.  But, thats just one more thing thats now less fun in crpg... 
« Last Edit: July 31, 2012, 08:52:19 pm by seddrik »