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Do you want open flat maps on EU1?

Yes
33 (41.8%)
No
46 (58.2%)

Total Members Voted: 79

Author Topic: Open flat maps on EU1 for increased teamplay and use of tactics  (Read 5014 times)

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Offline Kafein

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Re: Open flat maps on EU1 for increased teamplay and use of tactics
« Reply #75 on: July 08, 2012, 03:18:20 pm »
+5
Open flat maps?
No wonder that this is a suggestion of a cav player, go spawnrape in hell.

Open maps don't give a great advantage to cav you know. Backstabbing isn't easy when you can't hide behind something. Still better than a city map ofc.

Actually archers get the greatest advantage because they can shoot down horses and men alike from afar and there is no cover.


Finally, I'd like to say that randomly generated "open plains" often result in these "open plains" being nepalese mountains, which are the worst maps of all. Maps that are actually flat, however, encourage teamwork without encouraging camping. If there is no hill to camp, people don't camp.
« Last Edit: July 08, 2012, 03:24:10 pm by Kafein »

Offline Overdriven

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Re: Open flat maps on EU1 for increased teamplay and use of tactics
« Reply #76 on: July 09, 2012, 12:28:13 am »
+2
Well had shieldwalls forming today. Worked a while for our team but the problem was there were to many rambos charging off in our team at start of round. We won two round doing it and then we were always over 10 men down by the time the wall got there. If it wasn't for ramboing heroes these maps would be easy.

Cav gets stuck on a shield wall usually because 2h/spears watch the rear plus weight of people makes them stop. A lot of cav died trying to charge us from behind.

The only problem with having plains maps is lack of commander system and the fact that there are too many ramboing idiots who play crpg. If it wasn't for those two things battle mode really would be battle.
« Last Edit: July 09, 2012, 12:33:18 am by Overdriven »

Offline Lactating Vegetables

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Re: Open flat maps on EU1 for increased teamplay and use of tactics
« Reply #77 on: July 09, 2012, 12:37:01 am »
0
I actually got the 1st flat/non village map in ages and the amount of teamwork trippled, so people were actully staying together and worked as a team, not as a mass horde that runs around like headless chickens

Aurora makes me grab a shield every game!

Offline Strudog

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Re: Open flat maps on EU1 for increased teamplay and use of tactics
« Reply #78 on: July 09, 2012, 12:37:47 am »
0
its a bad idea, just went 35-5 with my alt cav on a flat map
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Offline Riddaren

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Re: Open flat maps on EU1 for increased teamplay and use of tactics
« Reply #79 on: July 09, 2012, 06:15:59 pm »
0
The only problem with having plains maps is lack of commander system...

One of the biggest problems imo is that you can't even carry a banner without losing some vision.
This needs to be fixed. If it is I'm sure more players will take the role of carrying a banner.

I've suggested before that the banner itself should not be visible to yourself but only to others.
Instead it can be added as an icon in the HUD if you carry it.

Playing in first person is not an option... :wink:

Offline CrazyCracka420

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Re: Open flat maps on EU1 for increased teamplay and use of tactics
« Reply #80 on: July 09, 2012, 06:21:05 pm »
0
I'm biased as cavalry, but I also can see more of the battle than infantry...

That being said, the ONLY time I ever see a tiny bit of teamwork from the infantry players is on open plains and steppe maps.  You have to rely on teammates when you can't camp behind a building.

And I agree with the person who said battle mode should be called skirmish.  NA1 map rotation isn't terrible (like na community) but it still seems like the majority of the maps belong on the siege server rather than the battle server.
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Offline Riddaren

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Re: Open flat maps on EU1 for increased teamplay and use of tactics
« Reply #81 on: July 12, 2012, 10:35:20 pm »
+3
You have to rely on teammates when you can't camp behind a building.

Exactly, that's my point.

I'm not saying teamplay should be forced but if a certain map type makes it more rewarding than another I think there should be more of those maps.
The thing with city maps is that the team is split up into two or more groups already from start and they are split up even more. After a while you end up getting ganked in a dark alley.

Wish there were a server with only random open plains (small-medium sized without hills)...
Is there by any chance someone who would like to give that a try? I'm sure there are enough of us to fill such a server.

EU1 will probably get more open field maps in time. But most important is to get rid of all the maps with big hills and mountains.
It's not just that they are very favorable for ranged. They are boring and annoying if you play a melee character as fighting/moving on hill/mountain slopes is a pain in the ass.

Hill slope:
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Mountain slopes:
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Offline CrazyCracka420

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Re: Open flat maps on EU1 for increased teamplay and use of tactics
« Reply #82 on: July 12, 2012, 11:23:57 pm »
0
I've been asking for either more random plains/steppes maps (since it's the best we got even considering all the hills and mountains), or just a server that only plays it.  Unfortunately the majority of people would not play there, at least in my experience of playing the original M&B and been playing warband since the betas.  It seemed like every "random" map would instantly get poll voted and changed.

To me, a battle is an engagement that happened between two military units on a "FIELD OF BATTLE".  AKA in the open world, on actual geography.  A skirmish or even a siege would be more accurate to describe most of the battle maps currently being used. 
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Offline Teeth

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Re: Open flat maps on EU1 for increased teamplay and use of tactics
« Reply #83 on: July 12, 2012, 11:26:55 pm »
+1
The thing is, the plains should not be randomly generated cause the game will generate those hilly piles of shit. Just generate a few with the terrain generator, pick ones that are playable and implement those.