Author Topic: Buff alternate mode damage  (Read 1772 times)

0 Members and 1 Guest are viewing this topic.

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Buff alternate mode damage
« Reply #15 on: July 07, 2012, 08:24:01 pm »
+1
The worst is the secondary mode of 2h, which turns them into polearms (WTF) with less than 30c swing damage.
Halfswording is pretty good if you know how to use it, my guess is you don't.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1328
  • Infamy: 1094
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Buff alternate mode damage
« Reply #16 on: July 07, 2012, 08:27:14 pm »
0
The worst is 2H -> 1H. It's a shame, it's the best way to give incentive to twohanders to use shields.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Buff alternate mode damage
« Reply #17 on: July 08, 2012, 04:38:16 am »
0
The worst is 2H -> 1H. It's a shame, it's the best way to give incentive to twohanders to use shields.
That's not secondary mode, that's just using a 2h/pole with a shield. Not the same thing.

Although I do agree that "bastard mode" and "shield&spear mode" should be buffed a bit too, mainly the speed nerf on them.

And I personally find situations for most of the secondary modes. All the ones that change wpf groups are good (1h --> 2h or halfswording), as are the "cut to pierce/blunt" too. Not usually better, but for ambushes, tincans or situations you think you'll have a higher chance to glance, it's sometimes usefull to change. The ones I don't think are that useful are the pierce --> blunt or blunt ---> pierce secondary modes. Most (all?) of them are less damage, so not very useful unless they give a speed bonus or knockdown. Even then, not that useful.

Although we DO have to realize this is SECONDARY mode and should be less usefull than the primary mode in most sitations. Or as Ptolemy put it:
Protip: If the alt-mode is the better mode, it's no longer the alt-mode, the weapon just defaults to the wrong mode.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Buff alternate mode damage
« Reply #18 on: July 08, 2012, 02:02:03 pm »
0
I have said it before, make bastard weapons to be used like a spear (only thrust) when used in bastard mode. Well of course, this should be determined by the player so don't remove anything as bastard weapons are used on horseback with a shield too (morningstar). Let me explain:

The current Longsword:
(click to show/hide)

My suggestion for a Longsword:
(click to show/hide)

Really? Is it that hard to understand?
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Buff alternate mode damage
« Reply #19 on: July 08, 2012, 02:50:07 pm »
0
The three blunt secondaries that come to my mind are poleaxe, elegant poleaxe and bec, and they all have knockdown on 2ndary mode.
Pickaxe, fighting pick, military pick, steel pick and bec.

Not saying they don't got knockdown, I haven't checked them all. Just pointing them out :P
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: Buff alternate mode damage
« Reply #20 on: July 11, 2012, 08:37:49 pm »
0
For the broad 1h battle axe I think the secondary pierce mode could use +1 or maybe +2 buff cuz right now its too low compared to cut to even scale to be better against super heavy plate goons. I feel like a lot of the 1h weapons with alt modes are the same, stuff like military hammer, warhammer, the pierce mode is just too low to be useful in situations where it could theoretically be (mostly against heavy tincans).

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Buff alternate mode damage
« Reply #21 on: July 12, 2012, 07:28:42 pm »
0
The worst is the secondary mode of 2h, which turns them into polearms (WTF) with less than 30c swing damage.

I think it used to rear horses, but not certain about that anymore...
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Re: Buff alternate mode damage
« Reply #22 on: July 12, 2012, 07:33:42 pm »
0
I think it used to rear horses, but not certain about that anymore...

There was a warband update that made it so weapons have to be above a certain length to rear horses (I think it's like 140 or 150). So.... no they can't anymore.  :|
visitors can't see pics , please register or login

Offline Herr_Thomas

  • Baron
  • ****
  • Renown: 110
  • Infamy: 29
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Wolfgang
Re: Buff alternate mode damage
« Reply #23 on: July 12, 2012, 09:29:42 pm »
0
There was a warband update that made it so weapons have to be above a certain length to rear horses (I think it's like 140 or 150). So.... no they can't anymore.  :|

Yeah it's 140, the Poleaxe was made to be 141 so it would rear horses.

Now that I think about it the poleaxe is the Jack of all Trades.

Bonus against shields, rears horses, blunt mode...

If only it could be used to deflect arrows...
visitors can't see pics , please register or login


Oh, and style matters way more than anything else regarding armor.