Author Topic: Remove all pre-built fiefs from strategus and let players build them  (Read 1141 times)

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Offline Vibe

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Re: Remove all pre-built fiefs from strategus and let players build them
« Reply #15 on: July 18, 2012, 11:09:06 am »
+1
Think about devs giving EVEN MORE advantages to Nords

Offline Bjord

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Re: Remove all pre-built fiefs from strategus and let players build them
« Reply #16 on: July 18, 2012, 11:14:17 am »
0
Nobody said you'd have to do it, you have a forum full of knaves so just delegate to whoever is able.

I don't think it's impossible. If every fief was submitted to pending approval, a simple viewing in spec by said moderator would suffice. With the aid of rules and very harsh consequences, it would be a neat and tidy feature(in a perfect world).

Think about devs giving EVEN MORE advantages to Nords

You're beating dead meat, my friend. :(
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Offline Lech

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Re: Remove all pre-built fiefs from strategus and let players build them
« Reply #17 on: July 18, 2012, 11:15:29 am »
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This would require better buildings and possibly ability to set wooden buildings in fire to prevent roof camping. And economy YOU don't want in the game, chadz.

Question is, what you want strategus to be chadz ? High-level c-rpg ? Massive battle feast with no economy just who have more players in faction wins?

But back to the thread. What period c-rpg  should represent and what type of cultures you want to be represented OP?

-What conditions you would put in to make it believable in settling ?

-It would affect strategus entire gameplay, how you want strategus gameplay to be ?
« Last Edit: July 18, 2012, 05:46:04 pm by Lech »

Offline Tuonela

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Re: Remove all pre-built fiefs from strategus and let players build them
« Reply #18 on: July 18, 2012, 07:29:27 pm »
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If you build 20 levels of walls in a fief you should expect pretty heavy maintenance. For instance if we had stone as resource you would need it and population to maintain the health of the walls. If either of these resources is missing the walls should be one hit. So you would need to build houses and if possible quarries to maintain the walls. You would need food for the people who works in the quarry and maintain the walls so you would have to build farms which also need population to be run. So you would practically have a fief that produces food to maintain the population to maintain the walls to protect the farms and houses.

Another suggestion is that allow attackers to choose the side from which they will attack and don't show it to defenders until the attackers spawn making it impossible to create massive walls. It should also be impossible to build anything near 15-20 metres to the invisible wall.

Spawn flags could be replaced with guard houses which can be destroyed from outside if the defenders choose to camp it or to disabled if there is nobody inside.

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