Author Topic: 20 Months Later  (Read 5811 times)

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Offline Leshma

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Re: 20 Months Later
« Reply #75 on: July 05, 2012, 12:01:06 am »
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If you're talking about XmasCRPG it was that DRZ and turk guy archers fault it failed. Also no admins.

Reasons why XmasCRPG failed:

- silly name, implies short life expentancy
- old version of a game without actual support (comes with bugs that are fixed in newer versions)
- nature of old cRPG which means imbalance, which ends with everyone wearing black armor and riding plated charger
- two versions of the same mod, where xmascrpg has no future (we knew it won't last long)

What I'm suggesting is a lot different, with all fixes and good changes, including upkeep, reduced difference in levels between players but with all the good stuff old cRPG had. And it's meant to be future of cRPG, not some silly fork or whatever.

Offline Lichen

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Re: 20 Months Later
« Reply #76 on: July 05, 2012, 12:01:17 am »
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Basically this: Level 40 ~ 4 mil XP, level 35 ~ 1 mil XP, level 30 ~ 200k XP. And level 40 is cap for EVERYONE. Hard cap.
I'd like to see level 40 at like 40,000,000 xp. Maybe a bit more maybe a bit less. Basically the idea is to make it realistically achievable but not by everyone. Also no hard cap. Also bring back old armor protection values.


Offline LordBerenger

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Re: 20 Months Later
« Reply #77 on: July 05, 2012, 12:15:23 am »
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No upkeep lol. You crazy Leshma.

And the fun thing with old crpg was that everything was so unbalanced that it balanced itself out. For example. Crazy archery, hard dmging xbows, tincans, p chargers you name it. Almost everything was ''unbalanced''. Also what's the point in bringing back old crpg if you're gonna implement upkeep and other stuff that came afterwards. Only fixing bugs and having admins on those servers (ask around willing people who got good rep to admin).

But i agree with the name. Some people didn't play it because the name insinuated that the mod would be over in January or so.
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Offline Vicious666

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Re: 20 Months Later
« Reply #78 on: July 05, 2012, 01:34:39 am »
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Offline Son Of Odin

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Re: 20 Months Later
« Reply #79 on: July 05, 2012, 01:45:39 am »
+1
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Offline Count_Curtis

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Re: 20 Months Later
« Reply #80 on: July 05, 2012, 04:12:53 am »
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Offline Baggy

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Re: 20 Months Later
« Reply #81 on: July 05, 2012, 04:13:35 am »
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Quote
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Offline San

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Re: 20 Months Later
« Reply #82 on: July 05, 2012, 04:19:38 am »
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Or three.

Offline Aderyn

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Re: 20 Months Later
« Reply #83 on: July 05, 2012, 05:10:31 am »
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i didn't play the xmas server because whenever i joined in there was a plated charger dude in plate against a HORDE of naked peasants. some had wooden swords. like 4 of the 20 of us. I dno, just got tired of getting slaughtered like that after 30min...
Can't spell manslaughter without laughter.

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Offline LordBerenger

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Re: 20 Months Later
« Reply #84 on: July 05, 2012, 05:40:23 am »
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i didn't play the xmas server because whenever i joined in there was a plated charger dude in plate against a HORDE of naked peasants. some had wooden swords. like 4 of the 20 of us. I dno, just got tired of getting slaughtered like that after 30min...

U seriuz? Doubt somebody got plate armor in Xmas serv. I remember Zapper (i believe it was Zapper...:o or maybe VVarlord forgot) and i who were first cavs in Xmas serv with Sumpter horses. Quit a bit after it and less than a month after i quit that servers went down if i remember correct.

Really doubt somebody managed to get a Plated Charger with full plate.

Biggest reason being that the serv was almost always empty and archers raped everyone (Kunio and Vovka i believe, you bastards).
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Offline TurmoilTom

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Re: 20 Months Later
« Reply #85 on: July 05, 2012, 05:47:01 am »
+1
Aderyn's talking about old cRPG, it's just that to him, xmasRPG is just a synonym for it.

Anyway, I've been saying this, and I'll say it again here: I would have played xmasRPG more if I thought it was going to be permanent, but it was obvious by the name that it wasn't going to stick around long. I *did* however get to see chadz in-game for once, and that was totally worth it (and his joke about DDoSing YouPorn xD).

EDIT: Found the YouPorn.com joke.

(click to show/hide)
« Last Edit: July 05, 2012, 05:55:10 am by TurmoilTom »

Offline Kajia

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Re: 20 Months Later
« Reply #86 on: July 05, 2012, 11:59:09 am »
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I'm level 35 and I'm not planning to retire. Do you know why?

Not because I like having advantage over other players. I like being high leveled char because it's awesome. My build deals decent damage but it's very fast. Whenever I play on alt I miss that fast paced gameplay. Currently, level 30 in order to be fast like me needs to make many sacrifices.

I do like playing on my main but I would like it more if I had more options at hand. You see, I'm pure build and that means I can't do anything against certain classes. I think that's bullshit.

Historical accuracy means that there are "classes" like knights, various types of mercenaries, archers, sharpshooters etc.

For example, knights were nobleman which means they were very well equipped. They were cav, but also were very skilled warriors and used most weapons very well. Mercenaries weren't rich people but they were also skilled with different weapons. Most archers trained with melee weapons just in case of emergency.

I doubt that archers and sharpshooters were much worse in melee combat than typical soldier of that age. Typical soldier was a recruit, a peasant who was forced to fight. He wasn't professional soldier. His skills with bow or riding skills were very poor. He was meant to die in first lines. Cannon fodder of medieval age. He had a shield and sword and maybe some spear.

With current level system most of us are roleplaying common semi-skilled soldier. Or some fantasy pure variants of cavalry, archers etc. Real knights and archers aren't possible in cRPG.

absolutely. but what you want is not more levels, but less restrictions in usage of weapons, armor and horses and maybe even less restrictions in skills and attributes too. i think we can have that without having more levels, we should simply get more skill/attribute points out of them.
you see, leveling implies that you have huge differences in progress between players. but of course, if you say leveling should also get faster to counter this, this could be a way, but here i see the problem that players might feel more devoted to leveling instead of playing (= the so called 'grinding effect' = playing for points sake, not the gameplay itself). it's an issue of numbers versus the action. i hate numbers taking over my incentive to do whatever i do.
do you understand my point?

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Offline BlueKnight

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Re: 20 Months Later
« Reply #87 on: July 05, 2012, 03:38:16 pm »
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Leshma, your thoughts are narrow. You can't foresee what happens next. With your builds and high levels etc. Archery would bring doom to all other players. Moreover these archers would manage to fight in melee like damn great players do, so fighting with them would be still annoying and long. What is more, with lower serverspeed you can fight in 1vs3 or worse situations because you can block most if not all of the enemy swings. If the server speed was higher you wouldn't do shit so it's buffing heroes somehow.

You had better think about every class, about abusing then multiply the problems x2 and you would know how this mod would look like. I guess our devs have bigger experience in balancing and mod improving than you. Maybe write down thoughts and then make "good and weak points list"?

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