Author Topic: Maps, that we miss...  (Read 3321 times)

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Offline Eugen

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Re: Maps, that we miss...
« Reply #15 on: April 23, 2012, 11:14:47 pm »
+1
Two more forest maps (both with ropebridges)

1) one team spawned in deep forest, one at city walls. In the middle there was some ropebrige and platform. And there was a river.

2) foresthill. In the middle were two towers combined with ropebridge. Each team had one tower access.

Where are those? Bring em back!

Maybe they are small maps... but also small maps have theire right.


And some random village assaults... i forgot the details... there was one village on a hill the other side had to go throug a valley with baskets...
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Offline WITCHCRAFT

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Re: Maps, that we miss...
« Reply #16 on: April 28, 2012, 04:28:01 am »
+3
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Was this map removed from the rotation recently? I really liked it, even beyond the gimmick of the giant pits. Really cool layout with the multiple vertical levels near the center of the map.
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Offline Imapanda

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Re: Maps, that we miss...
« Reply #17 on: May 09, 2012, 01:00:35 am »
+2
I miss my Battle on Ice as well!  ;_;

And also that one map, I forgot the name, but it was another snow map in an urban setting.

Offline Phazey

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Re: Maps, that we miss...
« Reply #18 on: May 11, 2012, 02:39:04 pm »
+5
I miss random plains. Never see enough of that map, because it's randomized and therefore fresh every time you play it.

If only we could edit and tweak the randomization process, maybe add some rocks or basic ruins at random places.

Offline obitus

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Re: Maps, that we miss...
« Reply #19 on: May 12, 2012, 12:55:46 am »
0
I haven't seen Trouble in the Neighborhood in a while.  Not sure if it's gone, but I'm a fan.  It's a citymap, playable by cavalry, looks pretty, has good fps, and good balance.

Still on server, nevermind!
« Last Edit: May 12, 2012, 11:15:43 pm by obitus »

Offline Laurenz

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Re: Maps, that we miss...
« Reply #20 on: May 12, 2012, 03:16:37 pm »
0
helms deep this map was awesome

Offline Kafein

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Re: Maps, that we miss...
« Reply #21 on: May 18, 2012, 12:31:42 pm »
0
Battle on ice was by far the worst of all Native maps imo. Great map for invulnerable ranged camping though, if you like that. Desert oasis, field by the river, ruins, snowy village, those are the good maps.

Offline Herkkutatti

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Re: Maps, that we miss...
« Reply #22 on: May 18, 2012, 01:03:36 pm »
0
Battle on ice  :evil:
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Offline rustyspoon

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Re: Maps, that we miss...
« Reply #23 on: May 18, 2012, 01:54:44 pm »
-2
I don't remember what it was called, but it was a huge stone bridge in the middle of the town. There was a building on each side where you could get on the roof and there was an alternate way to cross the water where you went across a bunch of boats.
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Offline Son Of Odin

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Re: Maps, that we miss...
« Reply #24 on: May 21, 2012, 10:05:16 am »
0
Battle on ice used to be fun map back in the day. Many possibilities, but last times were rather boring since it was played the same way every time, over and over again...

I miss battle on ice, but only the days when people did something else in it than camp the boat and roof.. It was interesting and team play friendly map. I wouldn't bring it back just yet. Just keep it away some time longer and it might feel fresh and interesting again.
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Offline dodnet

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Re: Maps, that we miss...
« Reply #25 on: May 21, 2012, 10:23:37 am »
-1
More village maps PLZ!
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Herkkutatti

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Re: Maps, that we miss...
« Reply #26 on: May 21, 2012, 10:29:50 am »
+1
I pretty much miss all the old maps, new maps are shit.
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Offline bruce

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Re: Maps, that we miss...
« Reply #27 on: June 13, 2012, 01:23:19 am »
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I miss random plains. Never see enough of that map, because it's randomized and therefore fresh every time you play it.

If only we could edit and tweak the randomization process, maybe add some rocks or basic ruins at random places.

+1
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Offline obitus

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Re: Maps, that we miss...
« Reply #28 on: June 14, 2012, 02:14:35 am »
0
random plains is tolerable

random steppe makes some of the worst maps imaginable with 500 ft tall cliffs and uneven spawns

Offline Mustikki

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Re: Maps, that we miss...
« Reply #29 on: June 28, 2012, 12:46:44 am »
0
Battle on Ice!  :D