Author Topic: Useable scenery items. Is this possible?  (Read 425 times)

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Offline Peasant_Woman

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Useable scenery items. Is this possible?
« on: June 20, 2012, 01:35:40 am »
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Imagine for second, that you could pick up random sacks, stones and even chairs you see lying around in maps and throw them.

Even if they did no damage and only stunned or knocked you down (the chance for a knockdown based on armour weight?) I could see it being a great addition to the already immersive medieval combat.
This should be possible. Maybe they start just laying around the map in their usual places, but when you look at just the right spot you get the option to pick up a small stool you found, you do and then your character wields it like a weapon which they can hit other players with but it swings so slowly its much easier to avoid than great maul sideswings. Then if you press F again it becomes a throwing weapon (probably would need its own animation to not look silly), the throwing animation is a lot slower than normal because you are throwing a chair and it takes moments longer to build up the momentum to swing something awkward like that. When it hits someone it triggers the stun/knockdown then just enters ragdoll mode like a dropped weapon (with the weight just heavy enough that they don't fly all over the place like shields often do).
Every player would have access to these scenery items as they already litter most maps, so it would not really be an unbalancing factor. Of course some will rage due to being stunned at just the wrong moment but thats down to bad luck more than anything.

These scenery items should not be good melee wepons at all. They would be horribly slow, unwieldy and if we're honest would probably break as soon as you needed to actually block with one. Throwing them should be all they really get used for and then you wouldn't even see many being thrown because they do 0 damage. If that is not enough to discourage mass use of the scene props then it could be abstracted further and perhaps, every time a map loads onto the server, the server picks a random number of useable scene objects from a list containing the likes of chair_castle_a, chair_trunk_b, chair_trunk_c etc. Then there would be a limited number of useable props, you wouldn't even know which ones were useable so you definately wouldn't go looking for them unless there were a lot spawned and you found one before the enemy players found you. If this was the case then I'm sure only peasants would use this as a real tactic, throw a chair at that ninja as you run all the way back to your melee blob. :P Some high level might do it for fun and the hell of it, which is what this is all about.

This could add another layer of tactical depth to the game and be a lot of fun, or end up being the feature that is much discussed but not really used.

Saving Private Ryan inspired this, haha;

Helmet Fight

So what do you think? Would this be a reasonable addition to the great medieval combat?

Edited: spelling
« Last Edit: June 20, 2012, 01:55:00 am by Peasant_Woman »
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Offline Dalfador

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Re: Useable scenery items. Is this possible?
« Reply #1 on: June 20, 2012, 03:35:20 am »
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Yes yes and yes
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Offline Froto_the_Loc

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Re: Useable scenery items. Is this possible?
« Reply #2 on: June 20, 2012, 07:43:43 am »
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Smacking someone with a pot of soup and then shooting them with a crossbow as they roll down the siege ramp?

Yes.
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