Author Topic: ProjectMpvp  (Read 3826 times)

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Offline MR_FISTA

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ProjectMpvp
« on: May 02, 2012, 05:26:24 pm »
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Introducing ProjectMpvp a minecraft server designed with balance and progression as its foremost ideals.
With a tested economy model, block protection (has to be earnt) full pvp and grief enabled.
Also best of all no chat rules, trolling is encouraged and teamwork is rewarded.

Initially it will be 30 slots but if demand is high I can increase this to 80.

I will post the ip as soon as I have the plugins working and have spoken to the co owner.

If your interested reply here and il gather a list of names so I can gauge interest.

Also if anyone is good with plugins/technical minecraft related things then I will consider recruiting an admin to help with the server maintenance.

This could be really good fun I hope enough people would enjoy this and I don't mind funding it myself if enough are using it and I won't need donations to keep it running unless people wanted 200 slots or something

Cheers MR_FISTA

Offline MR_FISTA

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Re: ProjectMpvp
« Reply #1 on: May 03, 2012, 12:13:10 am »
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Server is up with a temporary no rules map

IP is 108.163.204.21:25579

No buildings or anything currently and 24 slots atm which I can upgrade as neccessary

Offline [ptx]

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Re: ProjectMpvp
« Reply #2 on: May 03, 2012, 12:40:16 am »
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Would be 'kay, if it didn't disconnect/become unreachable every now and then :|

Offline MR_FISTA

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Re: ProjectMpvp
« Reply #3 on: May 03, 2012, 01:06:06 am »
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its a new server will be stable by the 5th just testing a few things atm

Offline AreTreble

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Re: ProjectMpvp
« Reply #4 on: May 03, 2012, 09:00:05 pm »
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Will you be putting in the factions mod?

Offline MR_FISTA

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Re: ProjectMpvp
« Reply #5 on: May 03, 2012, 09:26:26 pm »
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we have a better system in place i can assure you, check out our forums (inactive for a few months but has some relevant info).

http://projectmpvp.forumup.co.uk/

Offline Jarlek

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Re: ProjectMpvp
« Reply #6 on: May 09, 2012, 04:07:38 am »
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Cool. I'll check this out tomorrow :D
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Offline Earthdforce

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Re: ProjectMpvp
« Reply #7 on: May 13, 2012, 03:18:29 am »
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I'll be checking this out in an hour or so!
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Offline spl00gedon

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Re: ProjectMpvp
« Reply #8 on: May 17, 2012, 02:03:12 am »
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it's not upp =(
How do you work this thing??

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Offline Bjord

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Re: ProjectMpvp
« Reply #9 on: May 22, 2012, 12:08:11 pm »
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Sounds cool.

Get machinery mod too. Automated mega quarry that smelts and macerates your ores into ore dusts and gives you two iron ingots per iron ore.
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Offline slimpyman

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Re: ProjectMpvp
« Reply #10 on: May 25, 2012, 03:11:38 am »
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Im coowner, fista pays for it at the moment. 

Its really all configured and ready to go.  Tiny bugs dont affect the outcome, or ability to play the server.  It really was built with multiplayer aspects in mind.

Its got an item based economy. mobs all have customized "common" items, and mobs also have rare, "uncommon" items. Simply use gold and diamond weapons on the mobs to "increase" the drop rates to get higher loot chances. Ex, creepers can drop gunpowder, which 9x can craft an iron ingot. Pretend its iron dust or something, because it gives iron a chance to be a renewable resource.

Mining diamond with iron pick will drop some iron, and mining diamond with a gold pickaxe will drop gold. Gold and Diamond tools on other blocks can also increase some drops with the appropriate tool.

"Smelt" your cobble before trying to make stone tools and weapons. stone is now treated as ore for crafting the stone tools.  "smelt" rottenflesh for some leather for armor, gravel for clay.

Make a nice farm and sell the finished product (pumpkin, melons, bread) for money. Sell the mob drops for money. Make cookies and cakes and sell that shit too. You can also kill people and take their money. 

You can craft 9x redstone dust for a snitch block (redstone ore); within a certain radius it will report who entered an area.  Pair this ability up with the fact you can place IRON, GOLD BLOCKS as proximity mines to make a suitable well guarded base at a small cost.

Protection blocks can be bought and will provide protection from grief. If a clan is established, you can declare war on another clan, and both parties protection is susecptible to the opposing side.

You can set up shops using signs to sell your goods to others, and all damage has been tweaked for both axes and swords, of all materials.

Grow with us, and make suggestions of all kinds with intelligent debate and lets form to make this the server for anyone who wants a fun minecraft environment that can mould with us.

Offline slimpyman

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Re: ProjectMpvp
« Reply #11 on: May 29, 2012, 03:30:16 am »
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This server is definitely more "hardcore" then vanilla, simply because the food drop rates are decreased a bit.  you can still heal with a full food bar, but its harder to come by until you get a steady stream of wheat going.

Offline slimpyman

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Re: ProjectMpvp
« Reply #12 on: May 29, 2012, 03:31:07 am »
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Anyone lurking, let me know... id love to jump on and get some action going....   minecraftforum.net brings unsteady supply of noobs around

Offline Joseph Porta

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Re: ProjectMpvp
« Reply #13 on: May 30, 2012, 09:56:46 pm »
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Id love to play with you guys, 97% of all the MC servers is made up of retarded 10 year olds, i'd be ver interested in playing with you guys, what plugins do you have?
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Offline slimpyman

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Re: ProjectMpvp
« Reply #14 on: June 01, 2012, 02:28:11 am »
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back in july/august we had like 20 people on at any time,   it was a bitch trying to update while relying on plugins with an update every so weeks. now things are more stable.

heres a link to our post. most of it is relevant. it talks about the plugins too.

we also have a banking plugin where there are global chests on the map where you have access tyo all your goods.  they are pvp hotspots.

http://www.minecraftforum.net/topic/728218-projectm-no-whitelist-smp-clans-rp-pvp-item-farming-iconomy-spout-247/