I see a lot of people saying that switching the system would 'cause kill-whoring and tactics would vanish. How would that change the game as it is currently?
Kill-whores will always be kill-whores regardless of the system you use.
Right now people kill whore for only vanity purposes, knowing it's hurting their team if they ignore good players and chase peasants, or TW. It would be A LOT worse if kill whoring was given direct cash/xp incentive ontop of current vanity purposes.
And honestly, I don't ever really see the use of "tactics" during battle. Unless by tactics you mean your team splitting up and running in different directions as they get slaughtered by the team that stuck together. Or 1 team camping a hill, or ruins. That's pretty much the extent of tactics we get around here.
That's still tactics, if a team loses twice in a row, and then someone screams a lot to go in another direction instead and it works. Cuz the objective is team victory so people are more receptive to things that can earn them a multi. While on a kill only system the only incentive is to cheese personal kills.
The multi system itself has just been bad for the community. It's caused a lot of bad attitudes and a lot of dickish behavior. As a x5 is DRAMATICALLY better than a x1, people will do every dickish thing possible to try to hold onto that x5. I've been in many games where a team that has had a string of x1's purposefully tried to draw by making sure the flags don't come up and then running away just so the other team will lose their x5. Hell, they planned it in team chat. It's all because of the multipliers that things like that happen. .
The devs fixed the flag issues. You can't do that kind of stuff to force out a draw, flags will appear now. Again tho, you are really reaching if you think making the focus on individual kills instead of team victory will
decrease dickish behavior. All it will do is add all kinds of incentive for people to play selfishly and fuckover teammates for kills.
When you're on the other side of a clan-stack your chances of getting anything other than an x1 are pretty low, though you may luck out with an x2 every once in a while. If you're not on the clan-stack side, you'll be rolling that x1 for quite a while.
If we got rid of the multi system, leeching will be a thing of the past. If you are required to actually do something (like stay close to the fight and stay alive) it puts the onus on you to do something instead of your team. Admins will also not have to worry about leechers anymore and can focus their attention on people who are really being dicks.
The multi system is not a good system and never has been. It needs to go. The only good thing that came out of it is upkeep, which should definitely stay. But I think the rest of that failed experiment needs to go.
That's a sledgehammer solution to issues that can be fixed with minor tweaks. The clan stack is really a cav stack. Notice PRO doesn't do so hot on inf maps or on siege? Nerf Cav and that issue is neutered. Leeching can be cut down by moe aggressive adminning. I did propose some scoring system that can add more performance bonus tho, but a full shift back to kill system would not have great results.